My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Executioner Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Barbarians Furnace Little Prince
Zap
Firecracker Furnace Bandit Little Prince
Barbarian Barrel
Firecracker Barbarians Furnace Wizard Executioner Bandit Little Prince
The Log
Firecracker Barbarians Furnace Bandit Little Prince
Earthquake
Firecracker Barbarians Furnace
Arrows
Firecracker Furnace Little Prince
Royal Delivery
Firecracker Barbarians Wizard Executioner Bandit Little Prince
Fireball
Firecracker Barbarians Furnace Wizard Executioner Bandit Little Prince
Poison
Firecracker Barbarians Furnace Wizard Executioner Little Prince
Lightning
Furnace Wizard Executioner Bandit Little Prince
Rocket
Barbarians Furnace Wizard Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Little Prince Furnace Barbarians Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Bandit Little Prince Furnace

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bandit Mega Knight
Barbarians
Furnace
Bandit
Wizard
Bandit Mega Knight
Executioner
Bandit Mega Knight
Bandit
Firecracker Furnace Wizard Executioner Mega Knight Little Prince
Mega Knight
Firecracker Wizard Executioner Bandit
Little Prince
Bandit

Defense Synergies 0 10

Firecracker
Bandit Mega Knight
Barbarians
Furnace
Furnace
Barbarians Bandit
Wizard
Bandit Mega Knight
Executioner
Bandit Mega Knight
Bandit
Firecracker Furnace Wizard Executioner Mega Knight Little Prince
Mega Knight
Firecracker Wizard Executioner Bandit
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Barbarians Firecracker Furnace Executioner Bandit Mega Knight
Barbarians Furnace Mega Knight Executioner Bandit
Barbarians Firecracker Furnace Bandit Mega Knight
Firecracker Barbarians Mega Knight
Firecracker Furnace Executioner Bandit Mega Knight
Furnace Firecracker Wizard Executioner Little Prince
Barbarians Bandit Mega Knight
Barbarians Furnace
Firecracker Barbarians Bandit Mega Knight Little Prince
Barbarians Executioner Firecracker Furnace Wizard Bandit Mega Knight
Executioner Firecracker Furnace Wizard
Barbarians Furnace Mega Knight Wizard Bandit
Wizard Executioner Mega Knight Firecracker Barbarians Furnace
Barbarians Furnace Bandit Mega Knight
Barbarians Furnace Bandit Mega Knight
Barbarians Wizard Mega Knight Firecracker Furnace Executioner
Mega Knight Firecracker Barbarians Furnace Wizard Executioner Bandit Little Prince
Furnace Wizard Executioner Firecracker Barbarians Bandit Mega Knight Little Prince
Barbarians
Wizard Mega Knight Firecracker Barbarians Furnace Executioner Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Furnace Bandit
Bandit Firecracker Wizard Executioner Mega Knight
Barbarians Bandit Mega Knight Furnace
Mega Knight Barbarians Bandit
Barbarians Executioner Bandit Mega Knight
Firecracker Furnace Wizard Executioner
Barbarians Furnace Bandit
Mega Knight Barbarians
Mega Knight Firecracker Barbarians Bandit
Barbarians
Mega Knight Barbarians
Mega Knight Barbarians
Barbarians Mega Knight Wizard Executioner Bandit
Wizard Firecracker Barbarians Furnace Executioner Mega Knight
Barbarians Firecracker Furnace Executioner Little Prince
Executioner Mega Knight Firecracker Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Executioner Bandit
Bandit
Firecracker Barbarians
Wizard Executioner Firecracker Furnace Mega Knight
Firecracker Wizard Executioner Furnace
Firecracker Furnace Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Wizard Executioner
Firecracker Executioner Bandit
Firecracker Bandit
Firecracker Furnace
Firecracker Furnace Wizard Executioner Bandit
Firecracker Furnace Wizard Executioner Bandit Mega Knight
Firecracker Wizard Executioner Bandit Mega Knight
Firecracker Wizard Mega Knight Little Prince
Mega Knight
Wizard
Barbarians
Firecracker Furnace Wizard Executioner Mega Knight Little Prince
Firecracker Wizard Executioner Bandit
Wizard Bandit Mega Knight
Firecracker Bandit
Firecracker Furnace Wizard Executioner Little Prince
Firecracker Wizard
Wizard Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Barbarians Bandit
Firecracker Wizard Executioner
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Bandit Mega Knight Little Prince

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