My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Wizard Skeleton Army Giant Skeleton Bandit
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Giant Skeleton Bandit
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Giant Skeleton Bandit
Fireball
Firecracker Hog Rider Wizard Skeleton Army Bandit
Poison
Firecracker Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Giant Skeleton Bandit
Firecracker
Hog Rider Mini P.E.K.K.A Giant Skeleton Bandit
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Wizard Giant Skeleton
Hog Rider
Arrows Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Bandit
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton Bandit
Skeleton Army
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Hog Rider Wizard Bandit
Bandit
Arrows Firecracker Hog Rider Wizard Giant Skeleton

Defense Synergies 0 14

Arrows
Mini P.E.K.K.A Giant Skeleton Bandit
Firecracker
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Mini P.E.K.K.A
Arrows Firecracker Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Skeleton Army
Firecracker Mini P.E.K.K.A Wizard Giant Skeleton Bandit
Giant Skeleton
Arrows Firecracker Wizard Skeleton Army
Bandit
Arrows Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Bandit
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Mini P.E.K.K.A Skeleton Army Firecracker Bandit
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Firecracker Bandit
Arrows Firecracker Wizard
Arrows Giant Skeleton Bandit
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Bandit
Skeleton Army Arrows Firecracker Wizard Giant Skeleton Bandit
Arrows Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Wizard Giant Skeleton Bandit
Wizard Skeleton Army Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Mini P.E.K.K.A Bandit
Wizard Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Wizard Skeleton Army Bandit
Arrows Wizard Firecracker Giant Skeleton Bandit
Mini P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker Mini P.E.K.K.A Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Bandit Arrows Firecracker Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Bandit Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Giant Skeleton Mini P.E.K.K.A Skeleton Army Bandit
Arrows Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Bandit
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Bandit
Wizard Firecracker Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Bandit
Arrows Firecracker Bandit
Arrows Giant Skeleton Bandit
Arrows Firecracker Giant Skeleton
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Arrows Wizard Bandit
Arrows Firecracker Wizard
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Wizard Bandit
Arrows Firecracker Wizard Bandit
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard Bandit
Arrows Firecracker Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Bandit
Arrows Wizard Bandit
Arrows Firecracker Bandit
Arrows Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard Bandit
Arrows Firecracker
Giant Skeleton
Arrows Firecracker Wizard
Skeleton Army Bandit
Arrows Firecracker Wizard
Arrows
Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Bandit

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