My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Cannon Wall Breakers Miner
Zap
Cannon Firecracker Wall Breakers
Barbarian Barrel
Cannon Firecracker Wall Breakers
The Log
Cannon Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Wall Breakers Miner
Fireball
Cannon Firecracker Wall Breakers
Poison
Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Cannon Firecracker Miner Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Cannon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Cannon
Firecracker
Miner Mini P.E.K.K.A Wall Breakers Mega Knight
Mini P.E.K.K.A
Arrows Firecracker The Log Mega Knight
Wall Breakers
Miner Arrows Firecracker The Log Mega Knight
The Log
Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Miner
Firecracker Wall Breakers Arrows The Log Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Wall Breakers The Log Miner

Defense Synergies 4 9

Arrows
Mega Knight Cannon Mini P.E.K.K.A
Cannon
The Log Arrows Firecracker Mini P.E.K.K.A
Firecracker
The Log Cannon Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Arrows Cannon Firecracker
Wall Breakers
The Log
Cannon Firecracker Mini P.E.K.K.A Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Arrows Firecracker The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Mini P.E.K.K.A Cannon Firecracker The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight
Cannon Mini P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Cannon Firecracker Mega Knight
Arrows Cannon Firecracker
Arrows Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Miner Mega Knight
Arrows Cannon Firecracker The Log Mega Knight
Arrows Firecracker
Cannon Mini P.E.K.K.A Mega Knight The Log
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A
Arrows Cannon Mega Knight Firecracker The Log
Arrows The Log Cannon Firecracker Mega Knight
Mini P.E.K.K.A Cannon
Mega Knight Arrows Cannon Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mini P.E.K.K.A The Log Miner Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Cannon Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A The Log
Cannon
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log
Arrows Mega Knight Cannon Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Miner
Arrows The Log Miner
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Miner Firecracker
Mini P.E.K.K.A
Firecracker Miner Arrows The Log
Arrows Firecracker
Firecracker The Log Miner
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Mega Knight
Arrows Firecracker The Log Miner Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Miner
Arrows The Log Miner Mega Knight
Miner Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows The Log Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Miner Firecracker Mini P.E.K.K.A Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Miner Mega Knight

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