My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Bad
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Elixir Golem Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Giant Heal Spirit Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Rascals Heal Spirit Elixir Golem Lumberjack
The Log
Fire Spirit Rascals Royal Giant Heal Spirit Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Fire Spirit Rascals Heal Spirit
Royal Delivery
Fire Spirit Rascals Heal Spirit Elixir Golem Lumberjack Mother Witch
Fireball
Rascals Elixir Golem Lumberjack Mother Witch
Poison
Rascals Elixir Golem Mother Witch
Lightning
Lumberjack Mother Witch
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Elixir Golem Rage Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Rage Elixir Golem Lumberjack Mother Witch Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Rage Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elixir Golem Lumberjack Mother Witch
Rascals
Lumberjack
Royal Giant
Fire Spirit Heal Spirit Mother Witch Lumberjack
Heal Spirit
Royal Giant Elixir Golem Lumberjack
Elixir Golem
Heal Spirit Rage Fire Spirit Lumberjack Mother Witch
Rage
Elixir Golem Mother Witch
Lumberjack
Fire Spirit Rascals Royal Giant Heal Spirit Elixir Golem
Mother Witch
Royal Giant Fire Spirit Elixir Golem Rage

Defense Synergies 0 2

Fire Spirit
Rascals
Mother Witch
Royal Giant
Heal Spirit
Elixir Golem
Rage
Lumberjack
Mother Witch
Mother Witch
Rascals Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Rascals
Lumberjack Fire Spirit Rascals
Lumberjack Rascals
Lumberjack
Fire Spirit Rascals Lumberjack Mother Witch
Fire Spirit Rascals
Rascals
Rascals Lumberjack
Fire Spirit Rascals Lumberjack
Mother Witch Rascals Lumberjack
Rascals
Lumberjack Fire Spirit Rascals
Fire Spirit Rascals Lumberjack
Rascals Lumberjack
Rascals Lumberjack
Rascals Lumberjack
Fire Spirit Rascals Lumberjack
Fire Spirit Rascals Lumberjack Mother Witch
Lumberjack
Rascals Fire Spirit Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack
Lumberjack
Lumberjack Rascals
Lumberjack Rascals
Rascals Lumberjack
Fire Spirit Mother Witch Rascals
Rascals Lumberjack
Rascals Lumberjack
Rascals Lumberjack
Rascals Lumberjack
Rascals
Rascals Lumberjack
Rascals Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Rascals
Fire Spirit
Mother Witch Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Lumberjack
Fire Spirit
Fire Spirit
Fire Spirit
Fire Spirit Mother Witch
Mother Witch Fire Spirit
Fire Spirit Mother Witch
Fire Spirit
Fire Spirit
Rascals Lumberjack
Rascals

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