My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Sparky
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch Sparky
Barbarian Barrel
Elixir Golem Inferno Tower Witch Executioner Sparky
The Log
Elixir Golem Mini P.E.K.K.A Witch Sparky
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Elixir Golem Mini P.E.K.K.A Witch Executioner Sparky
Fireball
Elixir Golem Inferno Tower Witch Executioner Sparky
Poison
Bats Elixir Golem Inferno Tower Witch Executioner Sparky
Lightning
Mini P.E.K.K.A Inferno Tower Witch Executioner Sparky
Rocket
Inferno Tower Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Mini P.E.K.K.A Inferno Tower Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Mini P.E.K.K.A Inferno Tower Witch Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Elixir Golem Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Mini P.E.K.K.A Sparky
Elixir Golem
Bats Mini P.E.K.K.A Witch Executioner The Log Sparky
Mini P.E.K.K.A
Sparky Bats Elixir Golem The Log
Inferno Tower
Witch
Elixir Golem
Executioner
Elixir Golem The Log
The Log
Elixir Golem Mini P.E.K.K.A Executioner Sparky
Sparky
Mini P.E.K.K.A Bats Elixir Golem The Log

Defense Synergies 2 9

Bats
Mini P.E.K.K.A Inferno Tower The Log Sparky
Elixir Golem
Mini P.E.K.K.A
The Log Bats Witch Executioner
Inferno Tower
The Log Bats
Witch
Mini P.E.K.K.A The Log
Executioner
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Bats Witch Executioner Sparky
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner The Log Sparky
Mini P.E.K.K.A Inferno Tower Sparky Bats Witch Executioner The Log
Mini P.E.K.K.A Inferno Tower Witch Sparky Bats Executioner
Mini P.E.K.K.A Inferno Tower Witch Sparky Bats
Mini P.E.K.K.A The Log Sparky
The Log Bats Executioner
Bats Inferno Tower Witch Executioner
Inferno Tower The Log Sparky
Mini P.E.K.K.A Inferno Tower Witch Sparky
Mini P.E.K.K.A Inferno Tower Sparky
Bats Witch Executioner The Log
Inferno Tower Executioner Bats Witch
Mini P.E.K.K.A Inferno Tower Sparky Bats Witch The Log
Executioner Sparky Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower Sparky
Inferno Tower Mini P.E.K.K.A The Log Sparky
Sparky Bats Mini P.E.K.K.A Inferno Tower Witch Executioner
Bats Witch Executioner The Log
Witch Executioner The Log Bats
Mini P.E.K.K.A Sparky Inferno Tower
Bats Mini P.E.K.K.A Witch Executioner The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Witch Sparky
Mini P.E.K.K.A Executioner The Log
Bats Mini P.E.K.K.A Inferno Tower Witch The Log Sparky
Mini P.E.K.K.A Bats Inferno Tower The Log Sparky
Inferno Tower Mini P.E.K.K.A Witch Executioner Sparky
Executioner Bats Witch
Mini P.E.K.K.A Sparky Bats Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Sparky
Bats Mini P.E.K.K.A Inferno Tower Witch The Log Sparky
Inferno Tower Witch Sparky
Bats Mini P.E.K.K.A Inferno Tower Witch Sparky
The Log
Mini P.E.K.K.A Inferno Tower Witch Executioner Sparky
Witch Executioner Sparky
Inferno Tower Witch Sparky Bats Mini P.E.K.K.A Executioner The Log
Bats Executioner Mini P.E.K.K.A Inferno Tower Witch The Log Sparky
Inferno Tower
Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Executioner The Log
The Log Sparky
The Log Sparky
Executioner The Log Sparky
Executioner Bats Witch
Witch Executioner The Log Sparky
The Log Executioner
The Log
Bats Mini P.E.K.K.A Sparky
The Log Sparky
Executioner
Executioner The Log Sparky
The Log Sparky
Witch Executioner The Log Sparky
Executioner The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Executioner The Log Sparky
Witch The Log
The Log Sparky
The Log Sparky
The Log
The Log Witch Executioner Sparky
Witch
The Log Witch Executioner Sparky
Witch The Log Sparky
The Log Sparky
Bats Witch Executioner Sparky
Bats Witch
Mini P.E.K.K.A Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Bats Witch
Witch Executioner
The Log
Mini P.E.K.K.A Executioner Sparky
The Log Executioner
Sparky
Executioner Sparky
Bats Witch The Log Sparky
Bats Witch Executioner
Witch Executioner The Log Sparky
Sparky
Sparky

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