My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Battle Ram Flying Machine Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Elixir Golem Battle Ram Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Fire Spirit Battle Ram Flying Machine
Zap
Fire Spirit Battle Ram Flying Machine
Barbarian Barrel
Electro Spirit Fire Spirit Elixir Golem Battle Ram Magic Archer
The Log
Electro Spirit Fire Spirit Elixir Golem Battle Ram
Earthquake
Elixir Golem
Arrows
Electro Spirit Fire Spirit Flying Machine
Royal Delivery
Electro Spirit Fire Spirit Elixir Golem Battle Ram Flying Machine Magic Archer
Fireball
Elixir Golem Battle Ram Flying Machine Magic Archer
Poison
Elixir Golem Flying Machine Magic Archer
Lightning
Ice Golem Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Royal Delivery Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Royal Delivery Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Royal Delivery Ice Golem Elixir Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Royal Delivery Elixir Golem Battle Ram Flying Machine Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Ice Golem Royal Delivery

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Fire Spirit
Ice Golem Elixir Golem Battle Ram
Royal Delivery
Ice Golem
Battle Ram Fire Spirit Flying Machine Magic Archer
Elixir Golem
Fire Spirit Flying Machine Magic Archer
Battle Ram
Ice Golem Magic Archer Electro Spirit Fire Spirit Flying Machine
Flying Machine
Ice Golem Elixir Golem Battle Ram
Magic Archer
Battle Ram Ice Golem Elixir Golem

Defense Synergies 0 6

Electro Spirit
Fire Spirit
Ice Golem
Royal Delivery
Ice Golem Flying Machine Magic Archer
Ice Golem
Fire Spirit Royal Delivery Flying Machine Magic Archer
Elixir Golem
Battle Ram
Flying Machine
Royal Delivery Ice Golem
Magic Archer
Royal Delivery Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Magic Archer
Royal Delivery Flying Machine
Fire Spirit Royal Delivery
Royal Delivery
Royal Delivery Electro Spirit Fire Spirit Flying Machine Magic Archer
Electro Spirit Fire Spirit Royal Delivery Flying Machine Magic Archer
Electro Spirit Ice Golem Flying Machine Magic Archer
Fire Spirit Royal Delivery Ice Golem
Electro Spirit Royal Delivery Ice Golem Flying Machine Magic Archer
Royal Delivery Flying Machine Magic Archer
Fire Spirit Royal Delivery Flying Machine
Fire Spirit Electro Spirit Royal Delivery Magic Archer
Royal Delivery
Royal Delivery
Fire Spirit Royal Delivery Electro Spirit Flying Machine Magic Archer
Royal Delivery Electro Spirit Fire Spirit Ice Golem Flying Machine Magic Archer
Electro Spirit Fire Spirit Royal Delivery Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Ice Golem
Royal Delivery Ice Golem Flying Machine Magic Archer
Royal Delivery Ice Golem
Royal Delivery Ice Golem
Royal Delivery
Fire Spirit Royal Delivery Electro Spirit Ice Golem Flying Machine Magic Archer
Royal Delivery Ice Golem Flying Machine
Royal Delivery
Royal Delivery Electro Spirit Ice Golem Flying Machine Magic Archer
Royal Delivery
Flying Machine
Royal Delivery
Royal Delivery Ice Golem
Flying Machine Magic Archer
Electro Spirit Royal Delivery Ice Golem Flying Machine Magic Archer
Electro Spirit Royal Delivery Ice Golem Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Flying Machine
Flying Machine Magic Archer
Flying Machine Magic Archer
Ice Golem Flying Machine
Fire Spirit Magic Archer
Electro Spirit Fire Spirit Ice Golem Flying Machine Magic Archer
Fire Spirit Flying Machine Magic Archer
Fire Spirit Ice Golem Flying Machine Magic Archer
Flying Machine
Fire Spirit
Flying Machine Magic Archer
Fire Spirit Flying Machine Magic Archer
Flying Machine Fire Spirit Ice Golem Magic Archer
Flying Machine Magic Archer
Ice Golem Flying Machine Magic Archer
Flying Machine Magic Archer
Magic Archer Flying Machine
Fire Spirit Flying Machine Magic Archer
Fire Spirit Flying Machine Magic Archer
Magic Archer
Flying Machine
Ice Golem Electro Spirit Fire Spirit Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer
Magic Archer
Fire Spirit Ice Golem Flying Machine Magic Archer
Electro Spirit Flying Machine
Magic Archer
Electro Spirit Magic Archer
Magic Archer
Electro Spirit Fire Spirit Flying Machine Magic Archer
Fire Spirit Flying Machine Magic Archer
Flying Machine Magic Archer
Ice Golem Flying Machine Magic Archer
Flying Machine
Electro Spirit Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer

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