My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Flying Machine Dark Prince Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Battle Ram Flying Machine Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Dark Prince Balloon
Giant Snowball
Battle Ram Flying Machine Balloon
Zap
Battle Ram Flying Machine Dark Prince Balloon
Barbarian Barrel
Electro Spirit Elixir Golem Battle Ram Dark Prince
The Log
Electro Spirit Elixir Golem Battle Ram Dark Prince
Earthquake
Elixir Golem
Arrows
Electro Spirit Flying Machine
Royal Delivery
Electro Spirit Elixir Golem Battle Ram Flying Machine Dark Prince Balloon Mother Witch
Fireball
Elixir Golem Battle Ram Flying Machine Balloon Mother Witch
Poison
Elixir Golem Flying Machine Balloon Mother Witch
Lightning
Battle Ram Dark Prince Balloon Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Ram Rage Dark Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Elixir Golem Battle Ram Flying Machine Dark Prince Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Elixir Golem Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Balloon Mother Witch
Elixir Golem
Rage Flying Machine Balloon Mother Witch
Battle Ram
Electro Spirit Flying Machine Mother Witch
Flying Machine
Elixir Golem Battle Ram Dark Prince Balloon
Rage
Elixir Golem Balloon Dark Prince Mother Witch
Dark Prince
Flying Machine Rage Balloon Mother Witch
Balloon
Rage Electro Spirit Elixir Golem Flying Machine Dark Prince
Mother Witch
Electro Spirit Elixir Golem Battle Ram Rage Dark Prince

Defense Synergies 0 3

Electro Spirit
Dark Prince
Elixir Golem
Battle Ram
Flying Machine
Dark Prince
Rage
Dark Prince
Electro Spirit Flying Machine Mother Witch
Balloon
Mother Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Flying Machine Dark Prince
Dark Prince
Dark Prince
Dark Prince
Electro Spirit Flying Machine Dark Prince Mother Witch
Electro Spirit Flying Machine
Electro Spirit Flying Machine
Dark Prince
Mother Witch Electro Spirit Flying Machine Dark Prince
Flying Machine
Flying Machine Dark Prince
Electro Spirit Dark Prince
Dark Prince
Electro Spirit Flying Machine Dark Prince
Electro Spirit Flying Machine Dark Prince Mother Witch
Dark Prince Electro Spirit Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Flying Machine
Dark Prince
Dark Prince
Dark Prince
Mother Witch Electro Spirit Flying Machine
Dark Prince Flying Machine
Dark Prince
Electro Spirit Flying Machine Dark Prince
Flying Machine Dark Prince
Dark Prince
Dark Prince
Flying Machine
Electro Spirit Flying Machine Dark Prince
Electro Spirit Flying Machine Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine Dark Prince
Dark Prince
Mother Witch Electro Spirit Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Dark Prince
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Dark Prince
Flying Machine Mother Witch
Flying Machine
Mother Witch Electro Spirit Dark Prince
Flying Machine
Flying Machine
Flying Machine Mother Witch
Electro Spirit Flying Machine
Electro Spirit
Electro Spirit Flying Machine Dark Prince
Flying Machine
Flying Machine Dark Prince
Flying Machine
Flying Machine Dark Prince
Electro Spirit Flying Machine
Flying Machine
Flying Machine Dark Prince

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