My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Witch Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Baby Dragon Witch
Zap
Skeletons Witch Goblin Giant
Barbarian Barrel
Skeletons Elite Barbarians Heal Spirit Witch
The Log
Skeletons Elite Barbarians Heal Spirit Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Heal Spirit Witch
Royal Delivery
Skeletons Elite Barbarians Heal Spirit Baby Dragon Witch Bowler
Fireball
Elite Barbarians Baby Dragon Witch Bowler
Poison
Witch
Lightning
Elite Barbarians Baby Dragon Witch Bowler
Rocket
Elite Barbarians Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Earthquake Baby Dragon Witch Bowler Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Heal Spirit Earthquake Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Heal Spirit Goblin Giant
Heal Spirit
Elite Barbarians Baby Dragon Witch Bowler Goblin Giant
Earthquake
Goblin Giant
Baby Dragon
Heal Spirit Witch Bowler Goblin Giant
Witch
Heal Spirit Baby Dragon Bowler Goblin Giant
Bowler
Heal Spirit Baby Dragon Witch
Goblin Giant
Elite Barbarians Heal Spirit Earthquake Baby Dragon Witch

Defense Synergies 0 8

Skeletons
Elite Barbarians Earthquake Baby Dragon Witch Bowler
Elite Barbarians
Skeletons
Heal Spirit
Earthquake
Skeletons
Baby Dragon
Skeletons Witch Bowler
Witch
Skeletons Baby Dragon Bowler
Bowler
Skeletons Baby Dragon Witch
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Baby Dragon Goblin Giant
Elite Barbarians Skeletons Witch
Witch Bowler Skeletons Elite Barbarians
Elite Barbarians Witch Skeletons Bowler
Elite Barbarians Earthquake Bowler
Bowler Skeletons Earthquake Baby Dragon
Baby Dragon Witch
Earthquake Bowler Baby Dragon Goblin Giant
Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Bowler
Witch Skeletons Earthquake Baby Dragon Bowler Goblin Giant
Baby Dragon Witch
Bowler Skeletons Elite Barbarians Earthquake Witch
Bowler Earthquake Baby Dragon Witch
Elite Barbarians
Elite Barbarians Bowler
Skeletons Elite Barbarians Witch Bowler
Elite Barbarians Baby Dragon Witch Bowler
Earthquake Baby Dragon Witch Bowler
Elite Barbarians
Bowler Elite Barbarians Earthquake Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Witch Bowler
Elite Barbarians Baby Dragon Bowler
Skeletons Elite Barbarians Witch Bowler Goblin Giant
Bowler Elite Barbarians Goblin Giant
Skeletons Elite Barbarians Witch Bowler Goblin Giant
Skeletons Baby Dragon Witch Goblin Giant
Skeletons Elite Barbarians Witch Bowler Goblin Giant
Elite Barbarians Goblin Giant
Skeletons Elite Barbarians Baby Dragon Witch
Witch Skeletons Goblin Giant
Elite Barbarians Witch Bowler
Elite Barbarians Bowler Goblin Giant
Elite Barbarians Bowler Skeletons Witch Goblin Giant
Baby Dragon Witch Bowler
Elite Barbarians Witch Skeletons Baby Dragon Bowler Goblin Giant
Bowler Elite Barbarians Earthquake Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Baby Dragon Bowler
Earthquake Baby Dragon Goblin Giant
Earthquake
Earthquake Baby Dragon Bowler
Baby Dragon Witch Goblin Giant
Earthquake Baby Dragon Witch Bowler
Earthquake Baby Dragon Bowler
Elite Barbarians Bowler
Earthquake Bowler
Baby Dragon
Earthquake Elite Barbarians Baby Dragon Bowler
Earthquake Baby Dragon
Earthquake Elite Barbarians Baby Dragon
Earthquake Baby Dragon Witch Bowler
Earthquake Baby Dragon Bowler
Earthquake
Earthquake Baby Dragon Bowler
Earthquake Baby Dragon Witch Bowler
Earthquake Baby Dragon Bowler
Bowler
Earthquake Baby Dragon
Earthquake Baby Dragon Witch Bowler
Witch
Earthquake Baby Dragon Witch Bowler
Baby Dragon Witch Bowler
Baby Dragon
Elite Barbarians Baby Dragon Witch
Witch
Elite Barbarians Bowler
Earthquake
Earthquake Bowler
Earthquake Witch
Baby Dragon Witch
Baby Dragon Bowler
Earthquake Baby Dragon Bowler
Elite Barbarians
Elite Barbarians Baby Dragon Witch Bowler
Witch
Baby Dragon Witch Bowler Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: