My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Wall Breakers Goblin Drill
Giant Snowball
Skeletons Bomber Wall Breakers Goblin Drill Little Prince
Zap
Skeletons Bomber Wall Breakers Goblin Drill Little Prince
Barbarian Barrel
Skeletons Electro Spirit Bomber Valkyrie Wall Breakers Goblin Drill Little Prince
The Log
Skeletons Electro Spirit Bomber Wall Breakers Goblin Drill Little Prince
Earthquake
Skeletons Bomber Goblin Drill
Arrows
Skeletons Electro Spirit Bomber Wall Breakers Goblin Drill Little Prince
Royal Delivery
Skeletons Electro Spirit Bomber Valkyrie Wall Breakers Goblin Drill Little Prince
Fireball
Bomber Wall Breakers Goblin Drill Little Prince
Poison
Bomber Goblin Drill Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Wall Breakers Little Prince Fireball Valkyrie Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Wall Breakers

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Wall Breakers Goblin Drill
Bomber
Valkyrie Goblin Drill
Fireball
Goblin Drill Electro Spirit Wall Breakers Little Prince
Valkyrie
Bomber Wall Breakers Little Prince
Wall Breakers
Goblin Drill Electro Spirit Fireball Valkyrie
Goblin Drill
Fireball Wall Breakers Electro Spirit Bomber
Little Prince
Fireball Valkyrie

Defense Synergies 0 12

Skeletons
Electro Spirit Bomber Little Prince
Electro Spirit
Skeletons Goblin Drill Little Prince
Bomber
Skeletons Valkyrie Goblin Drill
Fireball
Valkyrie Goblin Drill Little Prince
Valkyrie
Bomber Fireball Goblin Drill Little Prince
Wall Breakers
Goblin Drill
Electro Spirit Bomber Fireball Valkyrie
Little Prince
Skeletons Electro Spirit Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie
Skeletons Bomber Valkyrie Goblin Drill
Skeletons Bomber Valkyrie Goblin Drill
Skeletons Bomber Valkyrie Goblin Drill
Bomber Fireball Valkyrie
Fireball Skeletons Electro Spirit Bomber Valkyrie
Electro Spirit Fireball Little Prince
Electro Spirit Fireball Valkyrie
Skeletons Goblin Drill
Skeletons Bomber Valkyrie Little Prince
Valkyrie Skeletons Electro Spirit Bomber Fireball Goblin Drill
Fireball
Goblin Drill Skeletons Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Electro Spirit Goblin Drill
Goblin Drill
Fireball Goblin Drill
Skeletons Bomber Fireball Valkyrie Goblin Drill
Fireball Electro Spirit Bomber Valkyrie Goblin Drill Little Prince
Valkyrie Goblin Drill Electro Spirit Bomber Fireball Little Prince
Goblin Drill
Bomber Valkyrie Electro Spirit Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Bomber Valkyrie
Skeletons Valkyrie
Valkyrie Fireball
Skeletons Valkyrie Goblin Drill
Fireball Skeletons Electro Spirit
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Electro Spirit Fireball Valkyrie
Skeletons Goblin Drill
Valkyrie
Fireball Valkyrie
Skeletons Fireball Valkyrie
Bomber Fireball Valkyrie
Skeletons Electro Spirit Bomber Fireball Valkyrie Goblin Drill Little Prince
Valkyrie Electro Spirit Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Goblin Drill
Fireball
Fireball Goblin Drill
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Electro Spirit
Bomber
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Bomber Fireball Goblin Drill
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball Valkyrie Little Prince
Fireball
Fireball
Fireball Goblin Drill
Electro Spirit Bomber Fireball Valkyrie Little Prince
Fireball
Fireball
Fireball
Fireball Little Prince
Electro Spirit Fireball
Fireball
Bomber Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball Little Prince

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