My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Graveyard
Giant Snowball
Bomber Zappies Graveyard
Zap
Bomber Zappies Inferno Tower Graveyard
Barbarian Barrel
Bomber Zappies Inferno Tower Wizard Graveyard
The Log
Bomber Zappies Graveyard
Earthquake
Bomber Zappies Inferno Tower Graveyard
Arrows
Bomber Zappies Graveyard
Royal Delivery
Bomber Zappies Wizard P.E.K.K.A Graveyard
Fireball
Bomber Zappies Inferno Tower Wizard
Poison
Bomber Zappies Inferno Tower Wizard Graveyard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Zappies Freeze Inferno Tower Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Zappies Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Graveyard
Arrows
P.E.K.K.A Graveyard Freeze
Zappies
P.E.K.K.A Graveyard
Inferno Tower
Wizard
P.E.K.K.A
Freeze
Graveyard Arrows
P.E.K.K.A
Arrows Bomber Zappies Wizard Graveyard
Graveyard
Arrows Freeze Bomber Zappies P.E.K.K.A

Defense Synergies 0 6

Bomber
P.E.K.K.A
Arrows
Inferno Tower P.E.K.K.A
Zappies
P.E.K.K.A
Inferno Tower
Arrows
Wizard
Freeze P.E.K.K.A
Freeze
Wizard
P.E.K.K.A
Bomber Arrows Zappies Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zappies Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bomber Zappies
Inferno Tower P.E.K.K.A Bomber Zappies Freeze
Inferno Tower P.E.K.K.A Bomber Zappies
Bomber Arrows P.E.K.K.A
Arrows Freeze Bomber Zappies
Inferno Tower Arrows Zappies Wizard Freeze
Arrows Inferno Tower P.E.K.K.A
Zappies Inferno Tower P.E.K.K.A
Bomber Zappies Inferno Tower
Bomber Arrows Zappies Wizard Freeze
Arrows Inferno Tower Zappies Wizard
Inferno Tower P.E.K.K.A Bomber Zappies Wizard Freeze
Bomber Wizard Arrows Zappies Freeze P.E.K.K.A
Inferno Tower P.E.K.K.A Zappies
Inferno Tower Zappies Freeze P.E.K.K.A
Wizard Bomber Arrows Zappies Inferno Tower P.E.K.K.A
Arrows Bomber Zappies Wizard
Arrows Wizard Freeze Bomber Zappies
P.E.K.K.A Zappies Inferno Tower
Bomber Wizard Arrows Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower P.E.K.K.A
Bomber Arrows Wizard
Zappies P.E.K.K.A Inferno Tower
P.E.K.K.A Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
Arrows Wizard Zappies Freeze
P.E.K.K.A Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
Freeze P.E.K.K.A Zappies Inferno Tower
Inferno Tower P.E.K.K.A Zappies
P.E.K.K.A Zappies Inferno Tower
P.E.K.K.A Arrows
P.E.K.K.A Zappies Inferno Tower Wizard
Wizard Bomber Zappies
Zappies Inferno Tower Bomber Freeze P.E.K.K.A
Arrows Bomber Zappies Inferno Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Bomber Wizard Arrows
Arrows Wizard Freeze
Bomber Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows Freeze
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Zappies Wizard Freeze
Bomber Arrows Wizard
Arrows Zappies Freeze
P.E.K.K.A
Arrows Wizard
Zappies Freeze
Arrows Zappies Wizard
Freeze
Arrows
Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Zappies Freeze
Zappies
Freeze

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