My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Goblin Drill
Zap
Skeletons Bomber Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Bomber Knight Bomb Tower Goblin Drill
The Log
Skeletons Ice Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Bomb Tower Goblin Drill
Arrows
Skeletons Ice Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bomber Knight Goblin Drill
Fireball
Bomber Bomb Tower Goblin Drill
Poison
Bomber Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Bomb Tower Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Knight Tornado Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bomber Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bomber Goblin Drill
Bomber
Ice Spirit Knight Goblin Drill
Knight
Ice Spirit Bomber Poison Goblin Drill
Bomb Tower
Tornado
Poison
Poison
Knight Tornado Goblin Drill
Goblin Drill
Ice Spirit Bomber Knight Poison

Defense Synergies 3 18

Skeletons
Ice Spirit Bomber Knight Bomb Tower Tornado Poison
Ice Spirit
Skeletons Bomber Knight Bomb Tower Tornado Poison Goblin Drill
Bomber
Knight Skeletons Ice Spirit Tornado Goblin Drill
Knight
Bomber Bomb Tower Skeletons Ice Spirit Tornado Poison
Bomb Tower
Knight Tornado Skeletons Ice Spirit
Tornado
Bomb Tower Skeletons Ice Spirit Bomber Knight Poison Goblin Drill
Poison
Skeletons Ice Spirit Knight Tornado
Goblin Drill
Ice Spirit Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Bomb Tower Skeletons Ice Spirit Bomber Knight Goblin Drill
Bomb Tower Tornado Skeletons Bomber Knight Goblin Drill
Bomb Tower Skeletons Bomber Knight Goblin Drill
Bomber Bomb Tower Tornado Poison
Tornado Skeletons Bomber Bomb Tower
Tornado Ice Spirit Bomb Tower Poison
Bomb Tower Poison
Skeletons Bomb Tower Tornado Goblin Drill
Knight Tornado Skeletons Ice Spirit Bomber
Poison Skeletons Bomber Knight Bomb Tower Tornado Goblin Drill
Tornado Poison
Bomb Tower Goblin Drill Skeletons Ice Spirit Bomber Knight
Bomber Bomb Tower Ice Spirit Tornado Poison Goblin Drill
Knight Bomb Tower Goblin Drill
Bomb Tower Tornado Ice Spirit Goblin Drill
Bomb Tower Skeletons Bomber Knight Tornado Poison Goblin Drill
Ice Spirit Bomb Tower Bomber Knight Tornado Goblin Drill
Bomb Tower Tornado Poison Goblin Drill Ice Spirit Bomber Knight
Bomb Tower Tornado Goblin Drill
Bomber Knight Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Poison Bomber Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower
Knight Tornado
Skeletons Knight Goblin Drill
Poison Skeletons Ice Spirit Bomb Tower Tornado
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower Tornado Poison
Skeletons Goblin Drill
Knight Bomb Tower
Tornado Poison
Skeletons Knight Bomb Tower
Bomber Bomb Tower
Skeletons Ice Spirit Bomber Knight Bomb Tower Tornado Poison Goblin Drill
Poison Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill
Poison Tornado
Poison Goblin Drill
Knight Poison
Bomber Poison
Poison Ice Spirit Tornado
Bomber Tornado Poison
Poison Ice Spirit Tornado
Poison Tornado
Tornado Poison
Poison Knight Tornado
Poison Tornado
Poison Knight
Poison
Poison
Bomber Poison Goblin Drill
Poison
Tornado Poison
Bomber
Bomber Poison
Bomber Tornado Poison
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Ice Spirit Bomber
Poison Tornado
Tornado Poison
Poison Tornado
Poison Tornado
Ice Spirit Poison
Poison Bomber
Ice Spirit Poison
Poison
Ice Spirit
Poison Tornado
Poison Knight
Bomber Poison
Tornado Poison
Ice Spirit Tornado Poison
Tornado Poison
Poison Tornado

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