My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Hog Rider
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats
Barbarian Barrel
Bomber Elite Barbarians Bomb Tower
The Log
Bomber Elite Barbarians Hog Rider
Earthquake
Bomber Bomb Tower Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Elite Barbarians Hog Rider P.E.K.K.A
Fireball
Bomber Elite Barbarians Bomb Tower Hog Rider
Poison
Bomber Bats Bomb Tower
Lightning
Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Arrows Bomb Tower Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Arrows

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Elite Barbarians Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Zap Elite Barbarians P.E.K.K.A
Zap
Arrows Elite Barbarians Hog Rider P.E.K.K.A Bomber Bats
Arrows
Zap Elite Barbarians Hog Rider P.E.K.K.A
Elite Barbarians
Zap Arrows Bomber Bats Hog Rider
Bomb Tower
Hog Rider
Bats Zap Arrows Bomber Elite Barbarians
P.E.K.K.A
Zap Arrows Bomber Bats

Defense Synergies 1 11

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap Bomb Tower P.E.K.K.A
Zap
Bomb Tower Bomber Bats Arrows Elite Barbarians P.E.K.K.A
Arrows
Zap Bomb Tower P.E.K.K.A
Elite Barbarians
Zap
Bomb Tower
Zap Bats Arrows
Hog Rider
P.E.K.K.A
Bomber Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Elite Barbarians Bomb Tower P.E.K.K.A Bomber Bats Zap
Bomb Tower P.E.K.K.A Bomber Bats Elite Barbarians
Elite Barbarians Bomb Tower P.E.K.K.A Bomber Bats
Bomber Arrows Elite Barbarians Bomb Tower P.E.K.K.A
Arrows Bomber Bats Zap Bomb Tower
Bats Zap Arrows Bomb Tower
Zap Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Bomb Tower
Elite Barbarians Bomber
Bats Bomber Zap Arrows Bomb Tower
Arrows Bats Zap
Bomb Tower P.E.K.K.A Bomber Bats Zap Elite Barbarians
Bomber Bomb Tower Bats Zap Arrows P.E.K.K.A
Elite Barbarians P.E.K.K.A Bomb Tower
Bomb Tower Zap Elite Barbarians P.E.K.K.A
Bomb Tower Bomber Bats Arrows Elite Barbarians P.E.K.K.A
Arrows Bomb Tower Bomber Bats Zap Elite Barbarians
Zap Arrows Bomb Tower Bomber Bats
P.E.K.K.A Elite Barbarians Bomb Tower
Bomber Bats Arrows Elite Barbarians Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Bomber Zap Arrows Elite Barbarians Bomb Tower
P.E.K.K.A Bats Zap Elite Barbarians Bomb Tower
P.E.K.K.A Bats Zap Elite Barbarians
P.E.K.K.A Elite Barbarians
Arrows Bats Zap Bomb Tower
P.E.K.K.A Bats Elite Barbarians Bomb Tower
P.E.K.K.A Elite Barbarians Bomb Tower
Zap P.E.K.K.A Bats Elite Barbarians Bomb Tower
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Bomb Tower
P.E.K.K.A Zap Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Bomb Tower
Bomber Bomb Tower
Elite Barbarians Bomber Bats Zap Bomb Tower P.E.K.K.A
Bats Arrows Bomber Zap Elite Barbarians Bomb Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Bats Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Bats Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber Bats
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Bats Zap Arrows
Zap Bats
Elite Barbarians
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats
Zap Arrows
Arrows
Arrows Bomber Zap
Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians
Bats Zap
Zap

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