My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Guards Clone Princess
Zap
Bats Skeleton Barrel Inferno Tower Guards Clone Princess
Barbarian Barrel
Skeleton Barrel Inferno Tower Guards Clone Giant Skeleton Princess
The Log
Skeleton Barrel Guards Clone Giant Skeleton Princess
Earthquake
Inferno Tower Guards Clone
Arrows
Bats Skeleton Barrel Guards Clone Princess
Royal Delivery
Bats Skeleton Barrel Guards Clone Giant Skeleton Princess
Fireball
Skeleton Barrel Inferno Tower Clone Princess
Poison
Bats Skeleton Barrel Inferno Tower Guards Clone Princess
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Inferno Tower Guards Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Guards Clone Princess Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bats Clone Arrows Guards Giant Skeleton Princess
Inferno Tower
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Giant Skeleton Bats Guards
Giant Skeleton
Bats Clone Arrows Skeleton Barrel Princess
Princess
Skeleton Barrel Giant Skeleton

Defense Synergies 1 8

Bats
Inferno Tower Giant Skeleton
Arrows
Inferno Tower Giant Skeleton
Skeleton Barrel
Inferno Tower
Guards Bats Arrows Princess
Guards
Inferno Tower Giant Skeleton Princess
Clone
Giant Skeleton
Bats Arrows Guards Princess
Princess
Inferno Tower Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Inferno Tower
Inferno Tower Bats
Inferno Tower Bats Giant Skeleton
Inferno Tower Bats Guards
Arrows Giant Skeleton Princess
Arrows Bats Guards
Bats Inferno Tower Arrows Princess
Arrows Skeleton Barrel Inferno Tower Giant Skeleton
Inferno Tower Princess
Guards Inferno Tower Giant Skeleton
Bats Guards Arrows Giant Skeleton Princess
Arrows Inferno Tower Bats Princess
Inferno Tower Bats Guards Giant Skeleton
Bats Arrows Guards Princess
Inferno Tower
Inferno Tower
Bats Arrows Inferno Tower
Arrows Bats Guards
Arrows Bats Guards Giant Skeleton Princess
Inferno Tower
Bats Arrows Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Giant Skeleton
Arrows Skeleton Barrel
Guards Giant Skeleton Bats Inferno Tower
Guards Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton Guards
Arrows Bats Skeleton Barrel Princess
Guards Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Bats Inferno Tower
Inferno Tower Guards
Bats Inferno Tower Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Inferno Tower Guards
Princess
Inferno Tower Guards Bats Giant Skeleton
Bats Arrows Inferno Tower Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Arrows Guards Giant Skeleton
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Guards Giant Skeleton
Arrows
Arrows Bats Skeleton Barrel Princess
Arrows Princess
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel
Bats Guards
Arrows Skeleton Barrel Princess
Arrows Princess
Skeleton Barrel Princess
Arrows Skeleton Barrel Princess
Princess Arrows Skeleton Barrel
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel Princess
Arrows
Bats
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel Princess
Giant Skeleton
Arrows Princess
Arrows Skeleton Barrel
Arrows Princess
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel Princess
Arrows Skeleton Barrel
Bats Arrows Princess
Bats Skeleton Barrel Guards
Arrows
Arrows Princess
Giant Skeleton
Arrows Princess
Skeleton Barrel Bats Guards Princess
Arrows Princess
Arrows
Princess
Arrows Skeleton Barrel Princess
Arrows Giant Skeleton
Bats Guards Giant Skeleton Princess
Bats Princess
Skeleton Barrel Giant Skeleton Princess

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