My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Bandit
Giant Snowball
Bats Barbarians Battle Ram Guards
Zap
Bats Firecracker Battle Ram Guards Bandit
Barbarian Barrel
Firecracker Barbarians Battle Ram Guards Bandit Electro Wizard Magic Archer
The Log
Firecracker Barbarians Battle Ram Guards Bandit
Earthquake
Firecracker Barbarians Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Barbarians Battle Ram Guards Bandit Electro Wizard Magic Archer
Fireball
Firecracker Barbarians Battle Ram Bandit Electro Wizard Magic Archer
Poison
Bats Firecracker Barbarians Guards Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Bandit Battle Ram Electro Wizard Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Battle Ram Bandit
Firecracker
Bats Battle Ram Bandit
Barbarians
Battle Ram
Bandit Magic Archer Bats Firecracker Electro Wizard
Guards
Bandit
Bandit
Battle Ram Bats Firecracker Guards Electro Wizard Magic Archer
Electro Wizard
Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram Bandit Electro Wizard

Defense Synergies 0 11

Bats
Firecracker Bandit Electro Wizard
Firecracker
Bats Guards Bandit Electro Wizard
Barbarians
Battle Ram
Guards
Firecracker Electro Wizard Magic Archer
Bandit
Bats Firecracker Electro Wizard Magic Archer
Electro Wizard
Bats Firecracker Guards Bandit Magic Archer
Magic Archer
Guards Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Barbarians Bats Firecracker Bandit Electro Wizard
Barbarians Bats Bandit Electro Wizard
Barbarians Bats Firecracker Guards Bandit Electro Wizard
Firecracker Barbarians
Bats Firecracker Guards Bandit Electro Wizard Magic Archer
Bats Electro Wizard Firecracker Magic Archer
Barbarians Bandit Electro Wizard Magic Archer
Barbarians
Guards Firecracker Barbarians Bandit Electro Wizard
Bats Barbarians Guards Electro Wizard Firecracker Bandit Magic Archer
Bats Firecracker Electro Wizard Magic Archer
Barbarians Bats Guards Bandit Electro Wizard
Bats Firecracker Barbarians Guards Electro Wizard Magic Archer
Barbarians Bandit Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Bats Firecracker Electro Wizard
Bats Firecracker Barbarians Guards Bandit Electro Wizard Magic Archer
Bats Firecracker Barbarians Guards Bandit Electro Wizard Magic Archer
Barbarians Electro Wizard
Bats Firecracker Barbarians Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Bandit Electro Wizard
Bandit Electro Wizard Firecracker Magic Archer
Barbarians Guards Bandit Bats Electro Wizard
Guards Bats Barbarians Bandit Electro Wizard
Barbarians Guards Bandit
Firecracker Bats Electro Wizard Magic Archer
Guards Bats Barbarians Bandit Electro Wizard
Barbarians
Electro Wizard Bats Firecracker Barbarians Bandit Magic Archer
Barbarians Guards
Bats Barbarians Guards
Barbarians Guards Electro Wizard
Barbarians Guards Bandit
Firecracker Barbarians Magic Archer
Barbarians Guards Electro Wizard Bats Firecracker Magic Archer
Bats Firecracker Barbarians Electro Wizard Magic Archer
Electro Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Bandit
Firecracker Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker Barbarians Guards
Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Bats Guards Electro Wizard
Firecracker Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Bats
Firecracker Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Magic Archer
Barbarians
Firecracker Magic Archer
Firecracker Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker Bandit Magic Archer
Bats Firecracker Electro Wizard Magic Archer
Electro Wizard Bats Firecracker Guards
Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Bats Barbarians Guards Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker
Bats Firecracker Guards Electro Wizard Magic Archer
Firecracker Bats Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: