My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Zappies Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Barbarians Zappies
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Barbarians Elixir Golem Zappies Giant Skeleton
The Log
Firecracker Barbarians Elixir Golem Zappies Giant Skeleton
Earthquake
Firecracker Barbarians Elixir Golem Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Barbarians Elixir Golem Zappies Giant Skeleton
Fireball
Firecracker Barbarians Elixir Golem Zappies
Poison
Firecracker Barbarians Elixir Golem Zappies
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Firecracker Elixir Golem Zappies Poison Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Firecracker Elixir Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Zappies Mirror Barbarian Barrel Giant Skeleton
Barbarians
Elixir Golem
Firecracker Poison Zappies Mirror Barbarian Barrel
Zappies
Firecracker Elixir Golem Barbarian Barrel Giant Skeleton
Mirror
Firecracker Elixir Golem Barbarian Barrel Poison Giant Skeleton
Barbarian Barrel
Firecracker Elixir Golem Zappies Mirror Giant Skeleton
Poison
Elixir Golem Mirror Giant Skeleton
Giant Skeleton
Firecracker Zappies Mirror Barbarian Barrel Poison

Defense Synergies 1 11

Firecracker
Zappies Mirror Barbarian Barrel Giant Skeleton
Barbarians
Zappies
Elixir Golem
Zappies
Firecracker Barbarians Mirror Barbarian Barrel Giant Skeleton
Mirror
Barbarian Barrel Firecracker Zappies Poison
Barbarian Barrel
Mirror Firecracker Zappies Poison Giant Skeleton
Poison
Mirror Barbarian Barrel
Giant Skeleton
Firecracker Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Barbarian Barrel
Barbarians Firecracker Zappies
Barbarians Zappies Giant Skeleton
Barbarians Firecracker Zappies
Firecracker Barbarians Barbarian Barrel Poison Giant Skeleton
Barbarian Barrel Firecracker Zappies
Firecracker Zappies Poison
Barbarians Barbarian Barrel Poison Giant Skeleton
Barbarians Zappies
Firecracker Barbarians Zappies Barbarian Barrel Giant Skeleton
Barbarians Poison Firecracker Zappies Barbarian Barrel Giant Skeleton
Firecracker Zappies Poison
Barbarians Zappies Giant Skeleton
Firecracker Barbarians Zappies Barbarian Barrel Poison
Barbarians Zappies
Barbarians Zappies
Barbarians Firecracker Zappies Poison
Firecracker Barbarians Zappies Barbarian Barrel
Barbarian Barrel Poison Firecracker Barbarians Zappies Giant Skeleton
Barbarians Zappies
Firecracker Barbarians Zappies Barbarian Barrel Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Barbarian Barrel Giant Skeleton
Poison Firecracker Barbarian Barrel
Barbarians Zappies Giant Skeleton
Giant Skeleton Barbarians Zappies Barbarian Barrel
Barbarians Giant Skeleton Zappies
Firecracker Poison Zappies
Barbarians Zappies Giant Skeleton
Giant Skeleton Barbarians Zappies
Giant Skeleton Firecracker Barbarians Zappies Barbarian Barrel Poison
Barbarians Zappies
Barbarians Zappies Giant Skeleton
Barbarians Poison Giant Skeleton
Barbarians Giant Skeleton Zappies
Firecracker Barbarians Zappies
Barbarians Zappies Firecracker Barbarian Barrel Poison Giant Skeleton
Poison Firecracker Barbarians Zappies Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Barbarian Barrel Giant Skeleton
Firecracker Poison Barbarian Barrel
Barbarian Barrel Poison Giant Skeleton
Firecracker Barbarians Barbarian Barrel Poison Giant Skeleton
Poison Firecracker Barbarian Barrel
Firecracker Poison
Firecracker Poison
Poison Firecracker Barbarian Barrel
Poison Firecracker
Poison
Firecracker Poison Barbarian Barrel
Poison Firecracker
Poison Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Firecracker Barbarian Barrel Poison
Poison Giant Skeleton
Poison
Barbarians Barbarian Barrel Poison
Firecracker Poison Barbarian Barrel
Firecracker Poison Barbarian Barrel
Poison
Poison Firecracker Barbarian Barrel
Poison Firecracker
Firecracker Zappies Poison
Poison
Firecracker Zappies Poison
Giant Skeleton
Firecracker Poison
Barbarians Zappies Barbarian Barrel
Poison Firecracker Zappies
Barbarian Barrel
Poison Firecracker
Firecracker Poison
Poison Giant Skeleton
Firecracker
Firecracker Zappies Poison Giant Skeleton
Firecracker Zappies Poison
Poison Firecracker Barbarian Barrel Giant Skeleton

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