My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon Lava Hound
Giant Snowball
Bats Barbarians Guards Inferno Dragon Lava Hound
Zap
Bats Guards Inferno Dragon Lava Hound
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Guards
Earthquake
Barbarians Guards
Arrows
Bats Guards Lava Hound
Royal Delivery
Bats Barbarians Guards Inferno Dragon Mother Witch Lava Hound
Fireball
Barbarians Inferno Dragon Mother Witch Lava Hound
Poison
Bats Barbarians Guards Mother Witch Lava Hound
Lightning
Inferno Dragon Mother Witch
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Inferno Dragon Mother Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Inferno Dragon
Arrows
Fireball Lava Hound Mother Witch
Barbarians
Fireball
Arrows Lava Hound
Guards
Lava Hound
Inferno Dragon
Lava Hound Bats
Mother Witch
Arrows
Lava Hound
Bats Arrows Fireball Inferno Dragon Guards

Defense Synergies 0 5

Bats
Inferno Dragon
Arrows
Barbarians Fireball Mother Witch
Barbarians
Arrows
Fireball
Arrows
Guards
Mother Witch
Inferno Dragon
Bats
Mother Witch
Arrows Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Inferno Dragon Bats
Barbarians Bats Inferno Dragon
Barbarians Inferno Dragon Bats Guards
Arrows Barbarians Fireball
Arrows Fireball Bats Guards Mother Witch
Bats Inferno Dragon Arrows Fireball
Arrows Barbarians Fireball
Barbarians Inferno Dragon
Guards Barbarians
Bats Barbarians Guards Mother Witch Arrows Fireball
Arrows Inferno Dragon Bats Fireball
Barbarians Bats Fireball Guards
Fireball Bats Arrows Barbarians Guards
Barbarians Inferno Dragon
Barbarians Fireball Inferno Dragon
Barbarians Bats Arrows Fireball
Arrows Fireball Bats Barbarians Guards
Arrows Bats Barbarians Fireball Guards Inferno Dragon Mother Witch
Barbarians Inferno Dragon
Bats Arrows Barbarians Fireball Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Fireball
Fireball Arrows Inferno Dragon
Barbarians Guards Bats
Guards Bats Barbarians Fireball
Barbarians Guards Inferno Dragon
Arrows Fireball Mother Witch Bats
Guards Bats Barbarians Fireball
Barbarians Inferno Dragon
Bats Barbarians Fireball Inferno Dragon
Barbarians Guards Inferno Dragon
Inferno Dragon Bats Barbarians Guards
Arrows Barbarians Fireball Guards
Barbarians Fireball Guards
Barbarians Fireball
Barbarians Guards Bats Fireball Inferno Dragon
Bats Arrows Barbarians Fireball Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball Guards
Fireball Arrows
Arrows Fireball Mother Witch Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball Mother Witch
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Mother Witch Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball Mother Witch
Bats Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Barbarians Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball Guards
Bats Fireball
Fireball

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