My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Sparky
Giant Snowball
Archers Guards Baby Dragon
Zap
Archers Guards Sparky
Barbarian Barrel
Archers Valkyrie Guards Sparky
The Log
Archers Mini P.E.K.K.A Guards Sparky
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Guards Baby Dragon Sparky
Fireball
Archers Baby Dragon Sparky
Poison
Archers Guards Sparky
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Tornado Baby Dragon Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Tornado Mini P.E.K.K.A Valkyrie Baby Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Tornado Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Sparky Archers Valkyrie Tornado Baby Dragon Electro Giant
Valkyrie
Archers Mini P.E.K.K.A Tornado Baby Dragon Sparky
Guards
Tornado
Baby Dragon Electro Giant Sparky Mini P.E.K.K.A Valkyrie
Baby Dragon
Tornado Archers Mini P.E.K.K.A Valkyrie Electro Giant Sparky
Electro Giant
Tornado Mini P.E.K.K.A Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Tornado Valkyrie Baby Dragon Electro Giant

Defense Synergies 2 17

Archers
Valkyrie Mini P.E.K.K.A Guards Tornado Baby Dragon
Mini P.E.K.K.A
Archers Valkyrie Guards Tornado Baby Dragon Electro Giant
Valkyrie
Archers Mini P.E.K.K.A Tornado Baby Dragon Sparky
Guards
Archers Mini P.E.K.K.A Baby Dragon Sparky
Tornado
Sparky Archers Mini P.E.K.K.A Valkyrie Baby Dragon Electro Giant Sparky
Baby Dragon
Archers Mini P.E.K.K.A Valkyrie Guards Tornado
Electro Giant
Mini P.E.K.K.A Tornado
Sparky
Tornado Valkyrie Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Sparky
Mini P.E.K.K.A Sparky Valkyrie
Mini P.E.K.K.A Tornado Sparky Archers Valkyrie
Mini P.E.K.K.A Sparky Valkyrie Guards
Mini P.E.K.K.A Valkyrie Tornado Sparky
Tornado Archers Valkyrie Guards Baby Dragon
Tornado Archers Baby Dragon
Valkyrie Baby Dragon Electro Giant Sparky
Mini P.E.K.K.A Sparky Tornado
Guards Tornado Archers Mini P.E.K.K.A Valkyrie Sparky
Archers Valkyrie Guards Tornado Baby Dragon Electro Giant
Archers Tornado Baby Dragon
Mini P.E.K.K.A Sparky Valkyrie Guards
Valkyrie Sparky Mini P.E.K.K.A Guards Tornado Baby Dragon
Mini P.E.K.K.A Sparky
Tornado Mini P.E.K.K.A Electro Giant Sparky
Sparky Mini P.E.K.K.A Valkyrie Tornado
Archers Valkyrie Guards Tornado Baby Dragon
Valkyrie Tornado Baby Dragon Archers Guards
Mini P.E.K.K.A Sparky Tornado
Valkyrie Archers Mini P.E.K.K.A Guards Baby Dragon Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Archers Electro Giant Sparky
Archers Mini P.E.K.K.A Valkyrie Baby Dragon
Guards Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Guards Tornado Sparky
Mini P.E.K.K.A Valkyrie Guards Sparky
Electro Giant Archers Tornado Baby Dragon
Mini P.E.K.K.A Guards Sparky Archers Valkyrie
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Tornado Baby Dragon Sparky
Guards Sparky
Mini P.E.K.K.A Valkyrie Guards Sparky
Valkyrie Guards Tornado Electro Giant
Mini P.E.K.K.A Valkyrie Guards Sparky
Archers Valkyrie Baby Dragon Electro Giant Sparky
Guards Electro Giant Sparky Archers Mini P.E.K.K.A Valkyrie Tornado Baby Dragon
Valkyrie Archers Mini P.E.K.K.A Baby Dragon Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon Sparky
Tornado Baby Dragon
Baby Dragon Sparky
Valkyrie Guards Sparky
Valkyrie Baby Dragon Sparky
Electro Giant Tornado Baby Dragon
Archers Tornado Baby Dragon Sparky
Tornado Baby Dragon
Tornado
Mini P.E.K.K.A Guards Tornado Sparky
Valkyrie Tornado Sparky
Archers Tornado Baby Dragon
Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Baby Dragon Sparky
Valkyrie Tornado Baby Dragon Electro Giant
Baby Dragon Sparky
Tornado
Tornado Sparky
Baby Dragon
Tornado Electro Giant Valkyrie Baby Dragon Sparky
Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Archers Tornado Baby Dragon Electro Giant Sparky
Guards Electro Giant
Mini P.E.K.K.A Sparky
Sparky
Sparky
Sparky
Sparky
Archers Guards
Archers Tornado Baby Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon Sparky
Baby Dragon
Tornado Electro Giant Sparky
Sparky
Electro Giant Guards Tornado Baby Dragon Sparky
Tornado
Tornado Baby Dragon Electro Giant Sparky

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