My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Goblin Drill
Giant Snowball
Bomber Skeleton Army Baby Dragon Goblin Drill Witch
Zap
Bomber Skeleton Army Goblin Drill Witch
Barbarian Barrel
Bomber Wizard Skeleton Army Goblin Drill Witch
The Log
Bomber Skeleton Army Goblin Drill Witch
Earthquake
Bomber Skeleton Army Goblin Drill Witch
Arrows
Bomber Skeleton Army Goblin Drill Witch
Royal Delivery
Bomber Wizard Skeleton Army Baby Dragon Goblin Drill Witch
Fireball
Bomber Wizard Skeleton Army Baby Dragon Goblin Drill Witch
Poison
Bomber Wizard Skeleton Army Goblin Drill Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Goblin Drill Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Baby Dragon Goblin Drill Wizard Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Baby Dragon Goblin Drill

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Baby Dragon Goblin Drill Mega Knight
Wizard
Golem Mega Knight
Skeleton Army
Baby Dragon
Golem Bomber Witch Mega Knight
Goblin Drill
Bomber Golem Mega Knight
Witch
Baby Dragon Golem Mega Knight
Golem
Bomber Baby Dragon Wizard Goblin Drill Witch
Mega Knight
Bomber Wizard Baby Dragon Goblin Drill Witch

Defense Synergies 0 7

Bomber
Goblin Drill
Wizard
Skeleton Army Mega Knight
Skeleton Army
Wizard Goblin Drill
Baby Dragon
Witch Mega Knight
Goblin Drill
Bomber Skeleton Army
Witch
Baby Dragon Mega Knight
Golem
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Skeleton Army Bomber Goblin Drill Witch Mega Knight
Skeleton Army Witch Mega Knight Bomber Goblin Drill
Skeleton Army Witch Bomber Goblin Drill Mega Knight
Bomber Skeleton Army Mega Knight
Skeleton Army Bomber Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Baby Dragon Mega Knight
Witch Skeleton Army Goblin Drill
Skeleton Army Bomber Mega Knight
Skeleton Army Witch Bomber Wizard Baby Dragon Goblin Drill Mega Knight
Wizard Baby Dragon Witch
Skeleton Army Goblin Drill Mega Knight Bomber Wizard Witch
Bomber Wizard Skeleton Army Mega Knight Baby Dragon Goblin Drill Witch
Skeleton Army Goblin Drill Mega Knight
Skeleton Army Goblin Drill Mega Knight
Wizard Mega Knight Bomber Skeleton Army Goblin Drill Witch
Mega Knight Bomber Wizard Skeleton Army Baby Dragon Goblin Drill Witch
Wizard Baby Dragon Goblin Drill Witch Bomber Mega Knight
Goblin Drill
Bomber Wizard Skeleton Army Mega Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Bomber Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Goblin Drill Witch Mega Knight
Wizard Baby Dragon Witch
Skeleton Army Witch
Mega Knight Skeleton Army
Mega Knight Skeleton Army Baby Dragon Witch
Witch Skeleton Army Goblin Drill
Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Witch
Wizard Bomber Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Bomber Baby Dragon Goblin Drill
Mega Knight Bomber Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill
Baby Dragon
Baby Dragon Goblin Drill
Bomber Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Goblin Drill Witch
Wizard Baby Dragon Mega Knight
Bomber
Bomber Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon Goblin Drill
Bomber Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Bomber Wizard Mega Knight
Mega Knight
Wizard
Skeleton Army Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon
Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight

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