My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Balloon Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Balloon Fisherman Inferno Dragon
Giant Snowball
Archers Royal Recruits Balloon Fisherman Inferno Dragon
Zap
Archers Balloon Fisherman Inferno Dragon
Barbarian Barrel
Archers Royal Recruits Heal Spirit
The Log
Archers Royal Recruits Heal Spirit Fisherman
Earthquake
Archers
Arrows
Archers Royal Recruits Heal Spirit
Royal Delivery
Archers Royal Recruits Heal Spirit Balloon Fisherman Inferno Dragon
Fireball
Archers Balloon Fisherman Inferno Dragon
Poison
Archers Royal Recruits Balloon Fisherman
Lightning
Balloon Fisherman Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Heal Spirit Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Archers Arrows Fisherman Inferno Dragon Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Archers Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Heal Spirit Barbarian Barrel Balloon Fisherman Inferno Dragon
Arrows
Balloon Archers
Royal Recruits
Archers Heal Spirit Barbarian Barrel
Heal Spirit
Balloon Archers Royal Recruits Inferno Dragon
Barbarian Barrel
Balloon Archers Royal Recruits
Balloon
Arrows Heal Spirit Barbarian Barrel Archers Fisherman
Fisherman
Archers Balloon
Inferno Dragon
Archers Heal Spirit

Defense Synergies 1 3

Archers
Barbarian Barrel Royal Recruits Fisherman
Arrows
Barbarian Barrel
Royal Recruits
Archers
Heal Spirit
Barbarian Barrel
Archers Arrows
Balloon
Fisherman
Archers
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel
Inferno Dragon Royal Recruits Fisherman
Fisherman Archers Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Fisherman
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Archers
Inferno Dragon Archers Arrows
Arrows Royal Recruits Barbarian Barrel
Inferno Dragon Royal Recruits Fisherman
Archers Royal Recruits Barbarian Barrel Fisherman
Archers Arrows Royal Recruits Barbarian Barrel Fisherman
Arrows Inferno Dragon Archers
Royal Recruits
Arrows Royal Recruits Barbarian Barrel
Royal Recruits Inferno Dragon
Royal Recruits Fisherman Inferno Dragon
Arrows Royal Recruits Fisherman
Arrows Archers Royal Recruits Barbarian Barrel Fisherman
Arrows Barbarian Barrel Archers Royal Recruits Fisherman Inferno Dragon
Royal Recruits Fisherman Inferno Dragon
Royal Recruits Archers Arrows Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Barbarian Barrel Fisherman
Archers Arrows Barbarian Barrel Fisherman Inferno Dragon
Royal Recruits Fisherman
Royal Recruits Barbarian Barrel Fisherman
Royal Recruits Fisherman Inferno Dragon
Arrows Archers
Royal Recruits Archers
Royal Recruits Fisherman Inferno Dragon
Royal Recruits Barbarian Barrel Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits Arrows
Royal Recruits
Royal Recruits Archers
Royal Recruits Archers Barbarian Barrel Fisherman Inferno Dragon
Arrows Archers Royal Recruits Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Archers Arrows
Arrows Barbarian Barrel
Arrows Fisherman
Fisherman
Arrows Royal Recruits Barbarian Barrel Fisherman
Archers Arrows
Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Fisherman
Archers Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows
Fisherman
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel
Fisherman Inferno Dragon
Arrows Barbarian Barrel Fisherman
Arrows Fisherman
Arrows Barbarian Barrel Fisherman
Archers Arrows
Arrows
Arrows
Arrows
Archers Royal Recruits Barbarian Barrel
Archers Arrows
Arrows Barbarian Barrel
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits Barbarian Barrel

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