My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Baby Dragon Goblin Giant Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Goblin Giant Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Goblin Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Bandit Inferno Dragon
Giant Snowball
Archers Goblin Gang Dart Goblin Baby Dragon Princess Inferno Dragon
Zap
Archers Goblin Gang Dart Goblin Goblin Giant Princess Bandit Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Dart Goblin Princess Bandit
The Log
Archers Goblin Gang Dart Goblin Princess Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Dart Goblin Princess
Royal Delivery
Archers Goblin Gang Dart Goblin Baby Dragon Princess Bandit Inferno Dragon
Fireball
Archers Goblin Gang Dart Goblin Baby Dragon Princess Bandit Inferno Dragon
Poison
Archers Goblin Gang Dart Goblin Princess
Lightning
Baby Dragon Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Dart Goblin Princess Bandit Baby Dragon Inferno Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Dart Goblin Princess

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Goblin Giant Bandit Inferno Dragon
Goblin Gang
Dart Goblin Baby Dragon Goblin Giant Princess Bandit
Dart Goblin
Goblin Gang Baby Dragon Goblin Giant Princess Bandit
Baby Dragon
Archers Goblin Gang Dart Goblin Goblin Giant Bandit Inferno Dragon
Goblin Giant
Archers Goblin Gang Dart Goblin Baby Dragon Bandit
Princess
Goblin Gang Dart Goblin
Bandit
Archers Goblin Gang Dart Goblin Baby Dragon Goblin Giant
Inferno Dragon
Archers Baby Dragon

Defense Synergies 0 18

Archers
Goblin Gang Dart Goblin Baby Dragon Goblin Giant Bandit
Goblin Gang
Archers Dart Goblin Princess Bandit Inferno Dragon
Dart Goblin
Archers Goblin Gang Baby Dragon Goblin Giant Princess Bandit Inferno Dragon
Baby Dragon
Archers Dart Goblin Bandit Inferno Dragon
Goblin Giant
Archers Dart Goblin Princess
Princess
Goblin Gang Dart Goblin Goblin Giant Bandit
Bandit
Archers Goblin Gang Dart Goblin Baby Dragon Princess
Inferno Dragon
Goblin Gang Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Baby Dragon Goblin Giant
Inferno Dragon Goblin Gang Dart Goblin Bandit
Goblin Gang Archers Dart Goblin Bandit Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin Bandit
Princess
Goblin Gang Archers Dart Goblin Baby Dragon Bandit
Dart Goblin Inferno Dragon Archers Goblin Gang Baby Dragon Princess
Dart Goblin Baby Dragon Goblin Giant Bandit
Inferno Dragon Goblin Gang Princess
Goblin Gang Archers Dart Goblin Bandit
Archers Goblin Gang Dart Goblin Baby Dragon Goblin Giant Princess Bandit
Inferno Dragon Archers Goblin Gang Dart Goblin Baby Dragon Princess
Goblin Gang Bandit
Goblin Gang Dart Goblin Baby Dragon Princess
Inferno Dragon Goblin Gang Bandit
Goblin Gang Bandit Inferno Dragon
Goblin Gang
Archers Goblin Gang Dart Goblin Baby Dragon Bandit
Baby Dragon Archers Dart Goblin Princess Bandit Inferno Dragon
Dart Goblin Inferno Dragon
Goblin Gang Archers Dart Goblin Baby Dragon Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Bandit
Bandit Archers Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Bandit Goblin Giant
Goblin Gang Goblin Giant Bandit
Goblin Gang Goblin Giant Bandit Inferno Dragon
Archers Goblin Gang Dart Goblin Baby Dragon Goblin Giant Princess
Goblin Gang Archers Dart Goblin Goblin Giant Bandit
Goblin Giant Inferno Dragon
Baby Dragon Bandit Inferno Dragon
Goblin Gang Dart Goblin Goblin Giant Inferno Dragon
Inferno Dragon Dart Goblin
Goblin Giant
Goblin Gang Goblin Giant Bandit
Archers Dart Goblin Baby Dragon Princess
Goblin Gang Archers Dart Goblin Baby Dragon Goblin Giant Inferno Dragon
Archers Dart Goblin Baby Dragon Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Baby Dragon Bandit
Dart Goblin Baby Dragon Princess Bandit
Dart Goblin Baby Dragon Goblin Giant Bandit
Dart Goblin
Baby Dragon
Dart Goblin Baby Dragon Goblin Giant Princess
Archers Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon Princess
Dart Goblin Bandit
Goblin Gang
Dart Goblin Princess Bandit
Archers Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon Princess Bandit
Dart Goblin Baby Dragon Princess Bandit
Princess Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Princess Bandit
Dart Goblin Baby Dragon Princess Bandit
Archers Dart Goblin Baby Dragon Princess Bandit
Dart Goblin Baby Dragon Princess
Baby Dragon
Princess
Baby Dragon
Baby Dragon Princess
Inferno Dragon
Dart Goblin Baby Dragon Princess Bandit
Baby Dragon Princess Bandit
Dart Goblin Baby Dragon Bandit
Archers Dart Goblin Baby Dragon Princess
Dart Goblin
Dart Goblin Bandit
Princess
Princess
Archers Goblin Gang Dart Goblin Princess Bandit
Archers Dart Goblin Baby Dragon Princess
Goblin Gang Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon Princess
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon Princess
Dart Goblin Princess
Dart Goblin Baby Dragon Goblin Giant Princess Bandit

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