My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Goblin Barrel Guards
Giant Snowball
Spear Goblins Goblin Barrel Guards
Zap
Spear Goblins Goblin Barrel Guards
Barbarian Barrel
Spear Goblins Elite Barbarians Valkyrie Goblin Barrel Guards Ice Wizard
The Log
Spear Goblins Elite Barbarians Goblin Barrel Guards
Earthquake
Spear Goblins Goblin Barrel Guards
Arrows
Spear Goblins Goblin Barrel Guards
Royal Delivery
Spear Goblins Elite Barbarians Valkyrie Goblin Barrel Guards Ice Wizard
Fireball
Elite Barbarians Goblin Barrel Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Guards Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Guards Ice Wizard Valkyrie Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Barrel Guards Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Elite Barbarians Golem
Elite Barbarians
Valkyrie Spear Goblins
Valkyrie
Spear Goblins Elite Barbarians Goblin Barrel
Goblin Barrel
Spear Goblins Valkyrie Guards Golem Ice Wizard
Guards
Goblin Barrel
Lightning
Golem
Golem
Lightning Spear Goblins Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Golem

Defense Synergies 1 5

Spear Goblins
Valkyrie Guards Ice Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Spear Goblins Ice Wizard
Goblin Barrel
Guards
Spear Goblins Ice Wizard
Lightning
Golem
Ice Wizard
Spear Goblins Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Valkyrie
Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Valkyrie Lightning Ice Wizard
Elite Barbarians Valkyrie Guards Ice Wizard
Lightning Elite Barbarians Valkyrie
Spear Goblins Valkyrie Guards Ice Wizard
Lightning Spear Goblins Ice Wizard
Lightning Valkyrie
Elite Barbarians Ice Wizard
Elite Barbarians Guards Spear Goblins Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Spear Goblins
Spear Goblins Ice Wizard
Elite Barbarians Valkyrie Guards Lightning Ice Wizard
Valkyrie Guards
Elite Barbarians
Elite Barbarians Lightning
Elite Barbarians Valkyrie
Spear Goblins Elite Barbarians Valkyrie Guards Ice Wizard
Valkyrie Spear Goblins Guards Ice Wizard
Elite Barbarians
Valkyrie Spear Goblins Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Elite Barbarians
Elite Barbarians Valkyrie Lightning
Guards Spear Goblins Elite Barbarians Valkyrie Lightning
Valkyrie Guards Lightning Elite Barbarians
Elite Barbarians Valkyrie Guards
Ice Wizard
Guards Spear Goblins Elite Barbarians Valkyrie Lightning Ice Wizard
Elite Barbarians Valkyrie
Lightning Spear Goblins Elite Barbarians Valkyrie
Guards
Elite Barbarians Valkyrie Guards
Lightning Elite Barbarians Valkyrie Guards
Elite Barbarians Lightning Valkyrie Guards
Valkyrie
Elite Barbarians Guards Spear Goblins Valkyrie Lightning
Valkyrie Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards
Ice Wizard
Lightning
Lightning Valkyrie Guards
Valkyrie
Spear Goblins Ice Wizard
Lightning Ice Wizard
Lightning
Lightning Elite Barbarians Guards
Lightning Valkyrie
Lightning
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning Spear Goblins
Lightning
Lightning
Lightning
Lightning
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Valkyrie Ice Wizard
Lightning Ice Wizard
Lightning
Lightning
Elite Barbarians Lightning Ice Wizard
Lightning Guards
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning Spear Goblins Guards
Lightning Ice Wizard
Lightning Valkyrie
Lightning
Lightning
Elite Barbarians
Elite Barbarians Guards Lightning
Lightning
Lightning

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