My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon
Zap
Royal Hogs
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Royal Hogs
The Log
Elite Barbarians Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Valkyrie Wizard Royal Hogs Baby Dragon
Fireball
Elite Barbarians Wizard Royal Hogs Baby Dragon
Poison
Wizard Royal Hogs
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rage Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Baby Dragon Wizard Royal Hogs Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Baby Dragon Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Royal Hogs Baby Dragon
Wizard
Elite Barbarians Valkyrie Royal Hogs Rage Mega Knight
Royal Hogs
Valkyrie Wizard Mega Knight
Rocket
Rage
Elite Barbarians Wizard
Baby Dragon
Valkyrie Mega Knight
Mega Knight
Elite Barbarians Wizard Royal Hogs Baby Dragon

Defense Synergies 1 6

Elite Barbarians
Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Wizard Baby Dragon
Wizard
Elite Barbarians Valkyrie Mega Knight
Royal Hogs
Rocket
Rage
Baby Dragon
Valkyrie Mega Knight
Mega Knight
Elite Barbarians Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Baby Dragon
Elite Barbarians Valkyrie Mega Knight
Rocket Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Mega Knight
Elite Barbarians Valkyrie Rocket Mega Knight
Valkyrie Baby Dragon Mega Knight
Rocket Wizard Baby Dragon
Rocket Valkyrie Baby Dragon Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight Elite Barbarians Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Mega Knight Baby Dragon
Elite Barbarians Mega Knight
Rocket Elite Barbarians Mega Knight
Wizard Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Elite Barbarians
Valkyrie Wizard Mega Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Wizard Rocket Baby Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Wizard Rocket Baby Dragon
Rocket Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Rocket Mega Knight Elite Barbarians Valkyrie Baby Dragon
Mega Knight Elite Barbarians Valkyrie
Rocket Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Rocket Mega Knight Valkyrie Wizard
Wizard Valkyrie Baby Dragon Mega Knight
Elite Barbarians Valkyrie Rocket Baby Dragon
Valkyrie Mega Knight Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Valkyrie Rocket
Wizard Rocket Valkyrie Baby Dragon Mega Knight
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Elite Barbarians
Rocket Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Elite Barbarians Baby Dragon
Rocket Baby Dragon
Elite Barbarians Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon Mega Knight
Rocket
Rocket
Rocket Wizard Baby Dragon Mega Knight
Rocket Valkyrie Wizard Baby Dragon Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Wizard
Rocket
Rocket Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Rocket Baby Dragon
Elite Barbarians Wizard Baby Dragon
Rocket Wizard
Elite Barbarians
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket
Rocket Wizard Baby Dragon
Valkyrie Wizard Rocket Baby Dragon Mega Knight
Wizard Baby Dragon
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket Baby Dragon
Rocket
Rocket Baby Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: