My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Mega Minion Skeleton Army Baby Dragon
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Skeleton Army
The Log
Firecracker Royal Giant Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Mega Minion Valkyrie Skeleton Army Baby Dragon
Fireball
Firecracker Elite Barbarians Mega Minion Skeleton Army Baby Dragon
Poison
Firecracker Mega Minion Skeleton Army
Lightning
Elite Barbarians Mega Minion Valkyrie Baby Dragon
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mega Minion Skeleton Army Valkyrie Baby Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Mega Minion Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mega Minion
Firecracker
Royal Giant Elite Barbarians Mega Minion Valkyrie Baby Dragon
Royal Giant
Arrows Firecracker Elite Barbarians Mega Minion Baby Dragon
Elite Barbarians
Arrows Valkyrie Firecracker Royal Giant
Mega Minion
Arrows Firecracker Royal Giant Valkyrie Baby Dragon
Valkyrie
Elite Barbarians Firecracker Mega Minion Baby Dragon
Skeleton Army
Baby Dragon
Firecracker Royal Giant Mega Minion Valkyrie

Defense Synergies 2 10

Arrows
Mega Minion Valkyrie
Firecracker
Valkyrie Mega Minion Skeleton Army Baby Dragon
Royal Giant
Elite Barbarians
Valkyrie Mega Minion
Mega Minion
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Valkyrie
Firecracker Elite Barbarians Arrows Mega Minion Baby Dragon
Skeleton Army
Firecracker Mega Minion
Baby Dragon
Firecracker Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Valkyrie Baby Dragon
Elite Barbarians Skeleton Army Firecracker Mega Minion Valkyrie
Skeleton Army Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Skeleton Army Firecracker Mega Minion Valkyrie
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Firecracker Mega Minion Valkyrie Baby Dragon
Mega Minion Arrows Firecracker Baby Dragon
Arrows Valkyrie Baby Dragon
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Mega Minion Baby Dragon
Arrows Mega Minion Firecracker Baby Dragon
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Mega Minion Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Arrows Firecracker Elite Barbarians Valkyrie Skeleton Army
Arrows Firecracker Elite Barbarians Mega Minion Valkyrie Skeleton Army Baby Dragon
Arrows Valkyrie Baby Dragon Firecracker Mega Minion
Elite Barbarians
Valkyrie Skeleton Army Arrows Firecracker Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Arrows Firecracker Elite Barbarians Mega Minion Valkyrie Baby Dragon
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Arrows Firecracker Baby Dragon
Skeleton Army Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Firecracker Elite Barbarians Mega Minion Valkyrie Skeleton Army Baby Dragon
Mega Minion Skeleton Army
Elite Barbarians Mega Minion Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Firecracker Mega Minion Valkyrie Baby Dragon
Arrows Valkyrie Firecracker Elite Barbarians Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Mega Minion Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Elite Barbarians
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Elite Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Arrows Firecracker Mega Minion Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Mega Minion
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Elite Barbarians Arrows Firecracker Baby Dragon
Firecracker Mega Minion
Elite Barbarians Mega Minion
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army
Arrows Firecracker Mega Minion Baby Dragon
Arrows
Firecracker Mega Minion Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker Elite Barbarians Mega Minion
Firecracker Elite Barbarians Baby Dragon
Firecracker
Firecracker Baby Dragon

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