My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Elixir Golem Zappies X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Elixir Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner
Giant Snowball
Zappies Miner
Zap
Zappies X-Bow
Barbarian Barrel
Ice Spirit Elixir Golem Zappies X-Bow Electro Wizard
The Log
Ice Spirit Elixir Golem Zappies X-Bow
Earthquake
Elixir Golem Zappies X-Bow
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Elixir Golem Zappies Miner Electro Wizard
Fireball
Elixir Golem Zappies X-Bow Electro Wizard
Poison
Elixir Golem Zappies X-Bow Electro Wizard
Lightning
Ice Golem X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Elixir Golem Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Elixir Golem Miner Zappies Poison Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Elixir Golem Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem X-Bow Miner
Ice Golem
X-Bow Zappies Miner Electro Wizard
Elixir Golem
Poison Ice Spirit Zappies
Zappies
Ice Golem Elixir Golem Miner
Poison
Elixir Golem Miner
X-Bow
Ice Golem Ice Spirit
Miner
Poison Ice Spirit Ice Golem Zappies Electro Wizard
Electro Wizard
Ice Golem Miner

Defense Synergies 2 11

Ice Spirit
X-Bow Ice Golem Zappies Poison Miner Electro Wizard
Ice Golem
X-Bow Ice Spirit Zappies Poison Electro Wizard
Elixir Golem
Zappies
Ice Spirit Ice Golem Electro Wizard
Poison
Ice Spirit Ice Golem Electro Wizard
X-Bow
Ice Spirit Ice Golem Electro Wizard
Miner
Ice Spirit
Electro Wizard
Ice Spirit Ice Golem Zappies Poison X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies X-Bow Electro Wizard
Ice Spirit Zappies X-Bow Electro Wizard
Zappies Electro Wizard
Zappies Electro Wizard
Poison X-Bow
Zappies X-Bow Electro Wizard
Electro Wizard Ice Spirit Zappies Poison X-Bow
Ice Golem Poison X-Bow Electro Wizard
Zappies X-Bow
Ice Spirit Ice Golem Zappies Miner Electro Wizard
Poison Electro Wizard Ice Golem Zappies X-Bow
Zappies Poison Electro Wizard
Ice Spirit Zappies X-Bow Electro Wizard
Ice Spirit Zappies Poison X-Bow Electro Wizard
Zappies X-Bow Electro Wizard
Ice Spirit Zappies X-Bow Electro Wizard
Zappies Poison X-Bow Electro Wizard
Ice Spirit Zappies X-Bow Electro Wizard
Poison Ice Spirit Ice Golem Zappies Electro Wizard
Zappies Electro Wizard
Zappies Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies X-Bow Electro Wizard
Poison Electro Wizard Ice Golem X-Bow Miner
Zappies Ice Spirit Ice Golem Electro Wizard
Ice Golem Zappies X-Bow Electro Wizard
Zappies
Poison Ice Spirit Ice Golem Zappies Electro Wizard
Ice Golem Zappies Electro Wizard
Zappies
Electro Wizard Ice Spirit Ice Golem Zappies Poison X-Bow
Zappies
Zappies
Poison Electro Wizard
Ice Golem Zappies
Zappies
Zappies Electro Wizard Ice Spirit Ice Golem Poison X-Bow
Poison Ice Golem Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem X-Bow
Poison X-Bow Miner Electro Wizard
Poison X-Bow Miner
Ice Golem Poison
Poison
Poison Ice Spirit Ice Golem
Poison
Poison X-Bow Ice Spirit Ice Golem
Poison Miner X-Bow
Poison X-Bow Electro Wizard
Poison Miner X-Bow Electro Wizard
Poison
Poison Ice Golem Miner
Poison X-Bow
Ice Golem Poison X-Bow
X-Bow Poison
Poison X-Bow
Poison
Poison X-Bow Electro Wizard
Poison X-Bow Miner
Poison X-Bow
Poison
X-Bow
Poison X-Bow
Ice Golem Poison Ice Spirit
Poison X-Bow Miner Electro Wizard
Poison X-Bow Miner
Poison Miner X-Bow
Poison Ice Golem X-Bow Electro Wizard
Electro Wizard Ice Spirit Zappies Poison
Poison X-Bow Miner
Ice Spirit Zappies Poison Electro Wizard
Poison
Electro Wizard Ice Spirit Zappies X-Bow
Poison Zappies Electro Wizard
Poison Miner Electro Wizard
Ice Golem Poison
Poison
Ice Spirit Zappies Poison Electro Wizard
Zappies Poison Electro Wizard
Poison X-Bow Miner Electro Wizard

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