My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Witch Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Phoenix
Giant Snowball
Witch Fisherman
Zap
Witch Fisherman
Barbarian Barrel
Knight Wizard Witch
The Log
Witch Fisherman
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Fisherman
Fireball
Wizard Witch Fisherman
Poison
Wizard Witch Fisherman Phoenix
Lightning
Knight Wizard Witch Fisherman Phoenix
Rocket
Wizard Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Fisherman Phoenix Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Void Fisherman

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Void Knight Phoenix
Knight
Arrows Wizard Witch
Giant
Arrows Wizard Void Witch Fisherman
Wizard
Knight Giant
Void
Arrows Giant
Witch
Knight Giant
Fisherman
Giant
Phoenix
Arrows

Defense Synergies 0 8

Arrows
Knight Void Phoenix
Knight
Arrows Wizard Witch Fisherman Phoenix
Giant
Wizard
Knight
Void
Arrows
Witch
Knight Fisherman
Fisherman
Knight Witch
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void
Knight Witch Fisherman Phoenix
Witch Fisherman Knight Void
Witch Knight Fisherman Phoenix
Arrows
Arrows
Arrows Wizard Void Witch Phoenix
Arrows Void Phoenix
Witch Fisherman Phoenix
Knight Fisherman Phoenix
Witch Arrows Knight Wizard Fisherman
Arrows Wizard Witch Phoenix
Knight Wizard Witch
Wizard Arrows Witch
Knight Phoenix
Fisherman
Wizard Arrows Knight Witch Fisherman
Arrows Knight Wizard Witch Fisherman
Arrows Wizard Witch Knight Fisherman
Fisherman Phoenix
Wizard Arrows Knight Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Witch Fisherman
Void Arrows Knight Wizard Fisherman Phoenix
Knight Witch Fisherman
Knight Fisherman Phoenix
Knight Witch Fisherman Phoenix
Arrows Wizard Witch
Knight Void Witch Phoenix
Knight Fisherman Phoenix
Void Knight Witch Phoenix
Witch Phoenix
Knight Witch Phoenix
Arrows Void Phoenix
Knight Wizard Witch
Wizard Witch
Witch Phoenix Knight Fisherman
Arrows Wizard Witch Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void Fisherman
Arrows Void
Arrows Knight Void
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Void Wizard Fisherman
Void Fisherman
Void Arrows Knight Wizard Fisherman
Void Arrows Wizard
Knight Void Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows Wizard Witch
Arrows Wizard
Arrows
Fisherman
Void Arrows Wizard Fisherman
Arrows Wizard Witch
Void
Arrows Wizard Void
Void Fisherman
Arrows Void
Arrows Wizard Witch
Witch Fisherman
Arrows Void Wizard Witch Fisherman
Void Arrows Wizard Witch Fisherman
Void Arrows Fisherman
Arrows Wizard Witch
Wizard Void Witch
Void
Void Arrows Wizard
Void Arrows
Arrows Wizard
Void Witch
Arrows Wizard Witch
Arrows
Void Knight Wizard
Arrows Wizard
Void Arrows
Witch
Void Witch
Void Witch

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