My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Wizard Skeleton Army Baby Dragon
Fireball
Minions Elite Barbarians Wizard Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Fireball Baby Dragon Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Giant
Minions
Giant Elite Barbarians Baby Dragon
Elite Barbarians
Arrows Minions Fireball Wizard
Fireball
Arrows Elite Barbarians Giant Baby Dragon
Giant
Arrows Minions Fireball Wizard Baby Dragon
Wizard
Elite Barbarians Giant
Skeleton Army
Baby Dragon
Minions Fireball Giant

Defense Synergies 0 4

Arrows
Fireball
Minions
Baby Dragon
Elite Barbarians
Wizard
Fireball
Arrows
Giant
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Wizard
Baby Dragon
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Baby Dragon
Elite Barbarians Skeleton Army Minions
Skeleton Army Minions Elite Barbarians
Elite Barbarians Skeleton Army Minions
Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Minions Baby Dragon
Minions Arrows Fireball Wizard Baby Dragon
Arrows Fireball Baby Dragon
Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Minions Skeleton Army Arrows Fireball Wizard Baby Dragon
Arrows Minions Fireball Wizard Baby Dragon
Skeleton Army Minions Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Arrows Minions Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians Fireball
Wizard Arrows Minions Elite Barbarians Fireball Skeleton Army
Arrows Fireball Minions Elite Barbarians Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Minions Fireball
Elite Barbarians
Wizard Skeleton Army Arrows Minions Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Wizard Baby Dragon
Skeleton Army Minions Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Arrows Fireball Wizard Minions Baby Dragon
Skeleton Army Minions Elite Barbarians Fireball
Elite Barbarians Skeleton Army
Minions Elite Barbarians Fireball Skeleton Army Baby Dragon
Skeleton Army
Minions Elite Barbarians
Skeleton Army Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Minions Fireball Baby Dragon
Arrows Minions Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Wizard Arrows Baby Dragon
Arrows Fireball Wizard Minions Baby Dragon
Arrows Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Minions Elite Barbarians Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Elite Barbarians Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball Wizard
Arrows Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Fireball Arrows Wizard Baby Dragon
Fireball Arrows Baby Dragon
Elite Barbarians Arrows Fireball Wizard Baby Dragon
Minions Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Fireball Skeleton Army
Fireball Arrows Wizard Baby Dragon
Arrows Fireball
Fireball Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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