My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Executioner Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Barbarians Hog Rider Goblin Barrel
Zap
Bomber Goblin Barrel
Barbarian Barrel
Bomber Barbarians Wizard Goblin Barrel Executioner Ice Wizard Royal Ghost
The Log
Bomber Barbarians Hog Rider Goblin Barrel
Earthquake
Bomber Barbarians Hog Rider Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Barbarians Hog Rider Wizard Goblin Barrel Executioner Ice Wizard Royal Ghost
Fireball
Bomber Barbarians Hog Rider Wizard Goblin Barrel Executioner Ice Wizard
Poison
Bomber Barbarians Wizard Executioner Ice Wizard
Lightning
Wizard Executioner Ice Wizard
Rocket
Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Ice Wizard Royal Ghost Hog Rider Barbarians Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Barrel Ice Wizard Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Barbarians
Hog Rider
Hog Rider
Bomber Barbarians Wizard Goblin Barrel Executioner
Wizard
Hog Rider Royal Ghost
Goblin Barrel
Hog Rider Ice Wizard Royal Ghost
Executioner
Hog Rider
Ice Wizard
Goblin Barrel
Royal Ghost
Wizard Goblin Barrel

Defense Synergies 0 3

Bomber
Royal Ghost
Barbarians
Hog Rider
Wizard
Ice Wizard Royal Ghost
Goblin Barrel
Executioner
Ice Wizard
Wizard
Royal Ghost
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner
Barbarians Bomber Executioner Ice Wizard
Barbarians Bomber Executioner Ice Wizard
Barbarians Bomber Ice Wizard
Bomber Barbarians
Bomber Executioner Ice Wizard Royal Ghost
Wizard Executioner Ice Wizard
Barbarians
Barbarians Ice Wizard
Bomber Barbarians Ice Wizard Royal Ghost
Barbarians Executioner Ice Wizard Bomber Wizard Royal Ghost
Executioner Wizard Ice Wizard
Barbarians Bomber Wizard Ice Wizard
Bomber Wizard Executioner Barbarians Royal Ghost
Barbarians
Barbarians
Barbarians Wizard Bomber Executioner
Bomber Barbarians Wizard Executioner Ice Wizard Royal Ghost
Wizard Executioner Bomber Barbarians Ice Wizard Royal Ghost
Barbarians
Bomber Wizard Royal Ghost Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Bomber Wizard Executioner Royal Ghost
Barbarians
Barbarians
Barbarians Executioner
Wizard Executioner Ice Wizard
Barbarians Ice Wizard
Barbarians
Barbarians
Barbarians
Barbarians
Barbarians
Barbarians Wizard Executioner
Wizard Bomber Barbarians Executioner
Barbarians Bomber Executioner
Executioner Bomber Barbarians Wizard Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Executioner Ice Wizard Royal Ghost
Barbarians
Bomber Wizard Executioner
Wizard Executioner Ice Wizard
Bomber Wizard Executioner
Wizard Executioner Ice Wizard
Wizard
Wizard
Wizard Executioner
Executioner
Bomber Wizard Executioner
Wizard Executioner
Bomber
Bomber Wizard Executioner
Bomber Wizard
Wizard
Barbarians
Bomber Wizard Executioner Ice Wizard
Wizard Executioner Ice Wizard Royal Ghost
Wizard
Wizard Executioner Ice Wizard
Wizard
Bomber Wizard
Wizard
Barbarians
Wizard Executioner Ice Wizard
Wizard Executioner
Bomber Wizard Executioner
Executioner
Executioner
Executioner Royal Ghost

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