My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Wizard Witch Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Giant Skeleton Lava Hound
Giant Snowball
Archers Goblin Gang Royal Recruits Witch Lava Hound
Zap
Archers Goblin Gang Witch Lava Hound
Barbarian Barrel
Archers Knight Goblin Gang Royal Recruits Wizard Witch Giant Skeleton
The Log
Archers Goblin Gang Royal Recruits Witch Giant Skeleton
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Royal Recruits Witch Lava Hound
Royal Delivery
Archers Knight Goblin Gang Royal Recruits Wizard Witch Giant Skeleton Lava Hound
Fireball
Archers Goblin Gang Wizard Witch Lava Hound
Poison
Archers Goblin Gang Royal Recruits Wizard Witch Lava Hound
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Wizard Witch Giant Skeleton Royal Recruits Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Goblin Gang Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Recruits Giant Skeleton Lava Hound
Knight
Archers Goblin Gang Wizard Witch
Goblin Gang
Knight Royal Recruits Giant Skeleton Lava Hound
Royal Recruits
Archers Goblin Gang
Wizard
Knight Giant Skeleton
Witch
Knight Giant Skeleton Lava Hound
Giant Skeleton
Archers Goblin Gang Wizard Witch
Lava Hound
Archers Goblin Gang Witch

Defense Synergies 2 10

Archers
Knight Goblin Gang Royal Recruits Witch Giant Skeleton
Knight
Archers Goblin Gang Wizard Witch
Goblin Gang
Knight Archers Royal Recruits Giant Skeleton
Royal Recruits
Archers Goblin Gang
Wizard
Knight Giant Skeleton
Witch
Archers Knight Giant Skeleton
Giant Skeleton
Archers Goblin Gang Wizard Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Wizard
Knight Goblin Gang Royal Recruits Witch
Goblin Gang Witch Archers Knight Royal Recruits Giant Skeleton
Royal Recruits Witch Knight Goblin Gang
Royal Recruits Giant Skeleton
Goblin Gang Archers
Archers Goblin Gang Wizard Witch
Royal Recruits Giant Skeleton
Witch Goblin Gang Royal Recruits
Knight Goblin Gang Archers Royal Recruits Giant Skeleton
Archers Goblin Gang Witch Knight Royal Recruits Wizard Giant Skeleton
Archers Goblin Gang Wizard Witch
Royal Recruits Knight Goblin Gang Wizard Witch Giant Skeleton
Wizard Goblin Gang Royal Recruits Witch
Royal Recruits Knight Goblin Gang
Goblin Gang Royal Recruits
Wizard Knight Goblin Gang Royal Recruits Witch
Archers Knight Goblin Gang Royal Recruits Wizard Witch
Wizard Witch Archers Knight Royal Recruits Giant Skeleton
Royal Recruits
Goblin Gang Royal Recruits Wizard Archers Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Archers Witch Giant Skeleton
Archers Knight Goblin Gang Wizard
Goblin Gang Royal Recruits Giant Skeleton Knight Witch
Goblin Gang Royal Recruits Giant Skeleton Knight
Royal Recruits Giant Skeleton Knight Goblin Gang Witch
Wizard Archers Goblin Gang Witch
Goblin Gang Royal Recruits Archers Knight Witch Giant Skeleton
Giant Skeleton Knight Royal Recruits
Royal Recruits Giant Skeleton Knight Witch
Royal Recruits Witch Goblin Gang
Knight Royal Recruits Witch Giant Skeleton
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Knight Goblin Gang Wizard Witch
Royal Recruits Wizard Archers Witch
Goblin Gang Royal Recruits Witch Archers Knight Giant Skeleton
Archers Royal Recruits Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Giant Skeleton
Giant Skeleton
Knight Royal Recruits Giant Skeleton
Wizard
Wizard Witch
Archers Wizard Witch
Wizard
Wizard
Goblin Gang
Knight Royal Recruits Wizard
Archers Wizard
Knight
Wizard Witch
Royal Recruits Wizard
Archers Wizard
Wizard Witch
Giant Skeleton
Wizard
Royal Recruits
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Archers Wizard Witch
Wizard Witch
Wizard
Giant Skeleton
Wizard
Archers Goblin Gang Royal Recruits Witch
Archers Wizard Witch
Knight Goblin Gang Wizard
Wizard
Giant Skeleton
Royal Recruits
Goblin Gang Royal Recruits Witch Giant Skeleton
Witch
Royal Recruits Witch Giant Skeleton

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