My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Royal Ghost Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Wall Breakers Goblin Barrel
Zap
Wall Breakers Goblin Barrel
Barbarian Barrel
Wizard Wall Breakers Goblin Barrel Royal Ghost
The Log
Wall Breakers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Wall Breakers Goblin Barrel
Royal Delivery
Wizard Wall Breakers Goblin Barrel Royal Ghost Mother Witch
Fireball
Wizard Wall Breakers Goblin Barrel Mother Witch
Poison
Wizard Mother Witch
Lightning
Wizard Mother Witch Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Royal Ghost Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Royal Ghost Poison Mother Witch Wizard Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Barrel Royal Ghost Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Royal Ghost Mega Knight
Wall Breakers
Royal Ghost Mega Knight
Goblin Barrel
Royal Ghost Mega Knight
Poison
Royal Ghost Mother Witch Mega Knight
Royal Ghost
Wizard Wall Breakers Goblin Barrel Poison Mother Witch Mega Knight Monk
Mother Witch
Poison Royal Ghost Mega Knight
Mega Knight
Wizard Wall Breakers Goblin Barrel Poison Royal Ghost Mother Witch
Monk
Royal Ghost

Defense Synergies 0 7

Wizard
Royal Ghost Mega Knight
Wall Breakers
Goblin Barrel
Poison
Mother Witch Mega Knight
Royal Ghost
Wizard Mother Witch Mega Knight
Mother Witch
Poison Royal Ghost Mega Knight
Mega Knight
Wizard Poison Royal Ghost Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mega Knight Monk
Mega Knight
Mega Knight Monk
Poison Mega Knight Monk
Royal Ghost Mother Witch Mega Knight
Wizard Poison
Poison Mega Knight Monk
Royal Ghost Mega Knight
Poison Mother Witch Wizard Royal Ghost Mega Knight
Wizard Poison
Mega Knight Wizard
Wizard Mega Knight Poison Royal Ghost
Mega Knight
Monk Mega Knight
Wizard Mega Knight Poison
Mega Knight Wizard Royal Ghost
Wizard Poison Royal Ghost Mother Witch Mega Knight
Wizard Royal Ghost Mega Knight Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Poison Wizard Royal Ghost Mega Knight Monk
Mega Knight
Mega Knight Monk
Mega Knight
Wizard Poison Mother Witch Monk
Mega Knight
Mega Knight Poison Monk
Mega Knight
Mega Knight Monk Poison
Mega Knight Wizard
Wizard Mega Knight
Poison Monk
Poison Mega Knight Wizard Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Monk
Poison Monk Royal Ghost
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison Mother Witch Monk
Wizard Poison
Poison Wizard
Poison Monk Wizard
Poison
Poison Monk Wizard
Poison Monk Wizard
Poison
Poison Monk
Poison
Wizard Poison
Wizard Poison Mega Knight
Monk Poison
Wizard Poison Mega Knight Monk
Wizard Poison Mother Witch Mega Knight Monk
Poison Mega Knight Monk
Wizard Poison
Monk
Poison Monk
Poison Mother Witch Wizard Mega Knight
Poison Wizard Royal Ghost Monk
Wizard Poison Mega Knight Monk
Poison
Poison Wizard Mother Witch
Wizard Poison
Poison Wizard Mega Knight
Poison Monk
Mega Knight
Wizard Poison Monk
Poison Wizard Monk
Poison Wizard Mega Knight
Wizard Poison
Monk Poison
Mega Knight
Poison
Poison
Poison Royal Ghost Mega Knight Monk

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