My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Electro Spirit Zappies Electro Wizard
The Log
Electro Spirit Mini P.E.K.K.A Zappies
Earthquake
Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard
Fireball
Zappies Electro Dragon Electro Wizard
Poison
Zappies Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Void Mini P.E.K.K.A Zappies Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Void Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Electro Giant
Zap
Void Electro Wizard Electro Spirit Mini P.E.K.K.A Zappies Electro Dragon
Mini P.E.K.K.A
Zap Electro Giant Electro Wizard
Zappies
Zap Electro Dragon
Void
Zap Electro Giant
Electro Dragon
Zap Zappies
Electro Giant
Electro Spirit Mini P.E.K.K.A Void
Electro Wizard
Zap Mini P.E.K.K.A

Defense Synergies 3 10

Electro Spirit
Zap Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Electro Spirit Zappies Void Electro Dragon
Mini P.E.K.K.A
Zap Electro Wizard Electro Dragon Electro Giant
Zappies
Zap Electro Giant Electro Wizard
Void
Zap
Electro Dragon
Zap Mini P.E.K.K.A Electro Wizard
Electro Giant
Mini P.E.K.K.A Zappies
Electro Wizard
Zap Mini P.E.K.K.A Electro Spirit Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Void Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Zappies Void Electro Dragon Electro Wizard
Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A
Electro Spirit Zap Zappies Electro Dragon Electro Wizard
Electro Wizard Electro Spirit Zap Zappies Void Electro Dragon
Electro Spirit Zap Void Electro Dragon Electro Giant Electro Wizard
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Electro Wizard
Electro Wizard Electro Spirit Zap Zappies Electro Dragon Electro Giant
Zap Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Zappies Electro Dragon Electro Wizard
Electro Spirit Zap Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Zap Mini P.E.K.K.A Zappies Electro Giant Electro Wizard
Mini P.E.K.K.A Zappies Electro Dragon Electro Wizard
Electro Spirit Zap Zappies Electro Dragon Electro Wizard
Zap Electro Spirit Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Zappies Electro Wizard
Electro Spirit Mini P.E.K.K.A Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Zappies Void Electro Giant Electro Wizard
Void Electro Wizard Zap Mini P.E.K.K.A Electro Dragon
Zappies Zap Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Zappies Electro Wizard
Mini P.E.K.K.A Zappies
Electro Giant Electro Spirit Zap Zappies Electro Dragon Electro Wizard
Mini P.E.K.K.A Zappies Void Electro Wizard
Mini P.E.K.K.A Zappies
Zap Void Electro Dragon Electro Wizard Electro Spirit Mini P.E.K.K.A Zappies
Zappies
Mini P.E.K.K.A Zappies Electro Dragon
Zap Void Electro Giant Electro Wizard
Mini P.E.K.K.A Zappies
Zappies Electro Dragon Electro Giant
Zappies Electro Dragon Electro Giant Electro Wizard Electro Spirit Zap Mini P.E.K.K.A
Electro Spirit Zap Mini P.E.K.K.A Zappies Electro Dragon Electro Giant Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Zap Electro Dragon Electro Wizard
Void Electro Dragon
Void
Zap
Electro Giant Electro Spirit Zap Electro Dragon
Zap Electro Dragon
Void Zap Electro Dragon
Mini P.E.K.K.A Void Electro Dragon Electro Wizard
Void Zap Electro Dragon Electro Wizard
Void Zap Electro Dragon
Void
Void Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Electro Dragon Electro Giant
Void
Void
Void
Zap Void Electro Dragon
Zap Electro Giant Electro Spirit Electro Dragon
Void Zap Electro Dragon Electro Wizard
Void Zap Electro Dragon
Void Zap
Zap Electro Dragon Electro Giant Electro Wizard
Zap Electro Dragon Electro Wizard Electro Spirit Zappies Void Electro Giant
Mini P.E.K.K.A Void
Void Zap Electro Dragon
Zap Void Electro Spirit Zappies Electro Dragon Electro Wizard
Zap Electro Wizard Electro Spirit Zappies Void Electro Dragon
Zap Zappies Electro Dragon Electro Wizard
Void Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Electro Dragon
Void Zap Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant Electro Spirit Zappies Electro Wizard
Zap Zappies Void Electro Dragon Electro Wizard
Void Electro Dragon Zap Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: