My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Skeleton Army Lava Hound
Giant Snowball
Bats Guards Skeleton Army Lava Hound
Zap
Bats Guards Skeleton Army Lava Hound
Barbarian Barrel
Knight Valkyrie Guards Skeleton Army Magic Archer
The Log
Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Bats Guards Skeleton Army Lava Hound
Royal Delivery
Bats Knight Valkyrie Guards Skeleton Army Magic Archer Lava Hound
Fireball
Skeleton Army Magic Archer Lava Hound
Poison
Bats Guards Skeleton Army Magic Archer Lava Hound
Lightning
Knight Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Guards Skeleton Army Void Valkyrie Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Guards Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Lava Hound
Knight
Bats Magic Archer
Valkyrie
Bats Magic Archer
Guards
Lava Hound
Skeleton Army
Lava Hound
Void
Lava Hound
Magic Archer
Knight Valkyrie Lava Hound
Lava Hound
Bats Guards Skeleton Army Void Magic Archer

Defense Synergies 2 6

Bats
Knight Valkyrie
Knight
Bats Magic Archer Skeleton Army
Valkyrie
Bats Magic Archer
Guards
Skeleton Army Magic Archer
Skeleton Army
Knight Guards Magic Archer
Void
Magic Archer
Knight Valkyrie Guards Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Void Magic Archer
Skeleton Army Bats Knight Valkyrie
Skeleton Army Bats Knight Valkyrie Void
Skeleton Army Bats Knight Valkyrie Guards
Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Guards Magic Archer
Bats Void Magic Archer
Valkyrie Void Magic Archer
Skeleton Army
Knight Guards Skeleton Army Valkyrie
Bats Valkyrie Guards Skeleton Army Knight Magic Archer
Bats Magic Archer
Skeleton Army Bats Knight Valkyrie Guards
Valkyrie Skeleton Army Bats Guards Magic Archer
Skeleton Army Knight
Skeleton Army
Bats Knight Valkyrie Skeleton Army
Bats Knight Valkyrie Guards Skeleton Army Magic Archer
Valkyrie Bats Knight Guards Magic Archer
Valkyrie Skeleton Army Bats Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeleton Army Void
Void Knight Valkyrie Magic Archer
Guards Skeleton Army Bats Knight Valkyrie
Valkyrie Guards Skeleton Army Bats Knight
Knight Valkyrie Guards Skeleton Army
Bats Magic Archer
Guards Skeleton Army Bats Knight Valkyrie Void
Knight Valkyrie Skeleton Army
Void Bats Knight Valkyrie Skeleton Army Magic Archer
Guards Skeleton Army
Bats Knight Valkyrie Guards
Skeleton Army Valkyrie Guards Void
Skeleton Army Knight Valkyrie Guards
Valkyrie Skeleton Army Magic Archer
Guards Skeleton Army Bats Knight Valkyrie Magic Archer
Bats Valkyrie Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Valkyrie Guards
Void Magic Archer
Void Magic Archer
Knight Valkyrie Guards Void
Valkyrie Magic Archer
Bats Magic Archer
Magic Archer
Magic Archer
Void
Bats Guards Void
Void Knight Valkyrie Magic Archer
Void Magic Archer
Knight Void Magic Archer
Void Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats
Void Magic Archer
Valkyrie Magic Archer
Void Magic Archer
Void
Void
Void
Valkyrie Magic Archer
Void Magic Archer
Void Magic Archer
Void Magic Archer
Bats Magic Archer
Bats Guards Void
Void
Void Magic Archer
Void Magic Archer
Magic Archer
Bats Guards Skeleton Army Void Magic Archer
Magic Archer
Void Knight Valkyrie Magic Archer
Magic Archer
Void
Bats Guards Magic Archer
Bats Void Magic Archer
Void Magic Archer

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