My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker
The Log
Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Knight Firecracker Void Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Mini P.E.K.K.A
Arrows
Void Knight Mini P.E.K.K.A
Knight
Ice Spirit Firecracker Arrows The Log
Firecracker
Knight Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Electro Giant The Log
Void
Arrows Electro Giant
Electro Giant
Mini P.E.K.K.A Void
The Log
Knight Mini P.E.K.K.A

Defense Synergies 4 10

Ice Spirit
Mini P.E.K.K.A Knight Firecracker The Log
Arrows
Knight Mini P.E.K.K.A Void
Knight
Firecracker Ice Spirit Arrows Mini P.E.K.K.A The Log
Firecracker
Knight The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Arrows Knight Firecracker Electro Giant
Void
Arrows
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void The Log
Mini P.E.K.K.A Ice Spirit Knight Firecracker The Log
Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Firecracker
Ice Spirit Arrows Firecracker Void
Arrows Void Electro Giant The Log
Mini P.E.K.K.A
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker Electro Giant The Log
Arrows Firecracker
Mini P.E.K.K.A Ice Spirit Knight The Log
Ice Spirit Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A Electro Giant The Log
Arrows Knight Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Knight Firecracker The Log
Arrows The Log Ice Spirit Knight Firecracker
Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void Electro Giant
Void Arrows Knight Firecracker Mini P.E.K.K.A The Log
Ice Spirit Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A
Arrows Firecracker Electro Giant Ice Spirit
Mini P.E.K.K.A Knight Void
Mini P.E.K.K.A Knight
Void Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
Arrows Void Electro Giant The Log
Mini P.E.K.K.A Knight
Firecracker Electro Giant
Electro Giant Ice Spirit Knight Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker Mini P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker The Log
Arrows Firecracker Void The Log
Arrows Void The Log
Arrows Knight Firecracker Void The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Giant Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows Void The Log Firecracker
Mini P.E.K.K.A Void
Firecracker Void Arrows Knight The Log
Void Arrows Firecracker
Knight Firecracker Void The Log
Arrows Firecracker Void
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Void Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker Electro Giant The Log
Void The Log
Arrows Void
Void The Log
Arrows Void The Log
Arrows Firecracker Electro Giant The Log Ice Spirit
Arrows Firecracker Void The Log
Void Arrows The Log
Void Arrows Firecracker The Log
Arrows Firecracker Electro Giant
Ice Spirit Firecracker Void Electro Giant
Mini P.E.K.K.A Void
Void Arrows The Log
Void Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Void
Arrows Firecracker
Arrows The Log
Void Knight Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Void Arrows Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker The Log
Firecracker Void
Void Firecracker Electro Giant The Log

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