My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Cannon
Zap
Cannon Firecracker Dark Prince
Barbarian Barrel
Cannon Firecracker Elite Barbarians Dark Prince
The Log
Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Fireball
Cannon Firecracker Elite Barbarians
Poison
Cannon Firecracker
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Cannon Firecracker Void Mini P.E.K.K.A Dark Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mirror Void Mini P.E.K.K.A Dark Prince
Cannon
Firecracker
Zap Elite Barbarians Mini P.E.K.K.A Mirror Dark Prince
Elite Barbarians
Zap Firecracker
Mini P.E.K.K.A
Zap Firecracker Mirror Dark Prince
Mirror
Zap Firecracker Mini P.E.K.K.A
Void
Zap
Dark Prince
Zap Firecracker Mini P.E.K.K.A

Defense Synergies 5 12

Zap
Cannon Mini P.E.K.K.A Mirror Firecracker Elite Barbarians Void Dark Prince
Cannon
Zap Mirror Firecracker Mini P.E.K.K.A Dark Prince
Firecracker
Zap Cannon Mini P.E.K.K.A Mirror Dark Prince
Elite Barbarians
Dark Prince Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Cannon Firecracker Elite Barbarians Mirror
Mirror
Zap Cannon Firecracker Mini P.E.K.K.A
Void
Zap
Dark Prince
Elite Barbarians Zap Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Void
Elite Barbarians Mini P.E.K.K.A Zap Cannon Firecracker Dark Prince
Cannon Mini P.E.K.K.A Elite Barbarians Void Dark Prince
Cannon Elite Barbarians Mini P.E.K.K.A Firecracker Dark Prince
Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Zap Cannon Firecracker Dark Prince
Zap Cannon Firecracker Void
Zap Cannon Void
Cannon Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Cannon Firecracker Mini P.E.K.K.A Dark Prince
Zap Cannon Firecracker Dark Prince
Zap Firecracker
Cannon Mini P.E.K.K.A Zap Elite Barbarians Dark Prince
Zap Cannon Firecracker Mini P.E.K.K.A Dark Prince
Elite Barbarians Mini P.E.K.K.A Cannon
Zap Cannon Elite Barbarians Mini P.E.K.K.A
Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Cannon Zap Firecracker Elite Barbarians Dark Prince
Zap Cannon Firecracker Dark Prince
Mini P.E.K.K.A Cannon Elite Barbarians
Dark Prince Cannon Firecracker Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Void Dark Prince
Void Zap Firecracker Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Zap Elite Barbarians
Cannon Elite Barbarians Mini P.E.K.K.A Dark Prince
Firecracker Zap
Mini P.E.K.K.A Dark Prince Elite Barbarians Void
Mini P.E.K.K.A Elite Barbarians Dark Prince
Zap Void Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince
Cannon
Elite Barbarians Mini P.E.K.K.A Dark Prince
Zap Elite Barbarians Void Dark Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Cannon
Cannon Firecracker
Elite Barbarians Zap Firecracker Mini P.E.K.K.A Dark Prince
Zap Cannon Firecracker Elite Barbarians Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Zap
Void
Firecracker Void Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker
Elite Barbarians Mini P.E.K.K.A Void
Firecracker Void Zap Dark Prince
Void Zap Firecracker
Firecracker Elite Barbarians Void
Firecracker Void
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Void Zap Firecracker Mini P.E.K.K.A Dark Prince
Zap Firecracker
Void
Void
Void
Zap Void
Zap Firecracker Dark Prince
Firecracker Void Zap
Void Zap
Void Zap Firecracker
Elite Barbarians Zap Firecracker
Zap Firecracker Void
Elite Barbarians Mini P.E.K.K.A Void
Void Zap
Zap Void Firecracker
Firecracker
Zap Void Dark Prince
Zap Firecracker
Void Firecracker Mini P.E.K.K.A Dark Prince
Zap Firecracker
Void Zap
Firecracker Elite Barbarians Dark Prince
Zap Firecracker Elite Barbarians
Firecracker Zap Void
Void Zap Firecracker Dark Prince

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