My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Skeleton Army
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Valkyrie Skeleton Army
Fireball
Firecracker Elixir Golem Skeleton Army
Poison
Firecracker Elixir Golem Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Elixir Golem Skeleton Army Void Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Mirror
Elixir Golem
Firecracker Rage Mirror The Log
Valkyrie
Firecracker
Mirror
The Log Firecracker Elixir Golem Skeleton Army
Rage
Elixir Golem
Skeleton Army
Mirror
Void
The Log
Mirror Elixir Golem

Defense Synergies 3 6

Firecracker
Valkyrie The Log Mirror Skeleton Army
Elixir Golem
Valkyrie
Firecracker Mirror The Log
Mirror
Skeleton Army Firecracker Valkyrie The Log
Rage
Skeleton Army
Mirror Firecracker The Log
Void
The Log
Firecracker Valkyrie Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void The Log
Skeleton Army Firecracker Valkyrie The Log
Skeleton Army Valkyrie Void
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Firecracker Valkyrie
Firecracker Void
Valkyrie Void The Log
Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker The Log
Firecracker
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Firecracker The Log
Skeleton Army
Skeleton Army The Log
Firecracker Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army The Log
Valkyrie The Log Firecracker
Valkyrie Skeleton Army Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Void
Void Firecracker Valkyrie The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Firecracker
Skeleton Army Valkyrie Void
Valkyrie Skeleton Army
Void Firecracker Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie
Skeleton Army Valkyrie Void The Log
Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie The Log
Valkyrie Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie The Log
Firecracker Void The Log
Void The Log
Firecracker Valkyrie Void The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void
Firecracker Void Valkyrie The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Void Firecracker The Log
Firecracker Valkyrie The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log Valkyrie
Firecracker Void The Log
Void The Log
Void Firecracker The Log
Firecracker
Firecracker Void
Void
Void The Log
Void Firecracker
Firecracker The Log
Skeleton Army Void
Firecracker
The Log
Void Firecracker Valkyrie
The Log Firecracker
Void
Firecracker
Firecracker The Log
Firecracker Void
Void Firecracker The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: