My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Valkyrie Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Wall Breakers
Giant Snowball
Bomber Wall Breakers
Zap
Bomber Wall Breakers
Barbarian Barrel
Electro Spirit Bomber Elite Barbarians Valkyrie Wall Breakers Magic Archer
The Log
Electro Spirit Bomber Elite Barbarians Wall Breakers
Earthquake
Bomber
Arrows
Electro Spirit Bomber Wall Breakers
Royal Delivery
Electro Spirit Bomber Elite Barbarians Valkyrie Wall Breakers Magic Archer
Fireball
Bomber Elite Barbarians Wall Breakers Magic Archer
Poison
Bomber Magic Archer
Lightning
Elite Barbarians Valkyrie Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Wall Breakers Rage Arrows Valkyrie Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Wall Breakers Rage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Wall Breakers
Bomber
Elite Barbarians Valkyrie
Arrows
Elite Barbarians Wall Breakers
Elite Barbarians
Arrows Valkyrie Rage Electro Spirit Bomber
Valkyrie
Elite Barbarians Bomber Wall Breakers Magic Archer
Wall Breakers
Electro Spirit Arrows Valkyrie
Rage
Elite Barbarians
Magic Archer
Valkyrie

Defense Synergies 1 3

Electro Spirit
Bomber
Valkyrie
Arrows
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bomber Arrows Magic Archer
Wall Breakers
Rage
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Magic Archer
Elite Barbarians Bomber Valkyrie
Bomber Elite Barbarians Valkyrie
Elite Barbarians Bomber Valkyrie
Bomber Arrows Elite Barbarians Valkyrie
Arrows Electro Spirit Bomber Valkyrie Magic Archer
Electro Spirit Arrows Magic Archer
Electro Spirit Arrows Valkyrie Magic Archer
Elite Barbarians
Elite Barbarians Bomber Valkyrie
Valkyrie Electro Spirit Bomber Arrows Magic Archer
Arrows Magic Archer
Bomber Elite Barbarians Valkyrie
Bomber Valkyrie Electro Spirit Arrows Magic Archer
Elite Barbarians
Elite Barbarians
Bomber Arrows Elite Barbarians Valkyrie
Arrows Electro Spirit Bomber Elite Barbarians Valkyrie Magic Archer
Arrows Valkyrie Electro Spirit Bomber Magic Archer
Elite Barbarians
Bomber Valkyrie Electro Spirit Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Bomber Arrows Elite Barbarians Valkyrie Magic Archer
Elite Barbarians Valkyrie
Valkyrie Elite Barbarians
Elite Barbarians Valkyrie
Arrows Electro Spirit Magic Archer
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Electro Spirit Elite Barbarians Valkyrie Magic Archer
Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Bomber Valkyrie Magic Archer
Elite Barbarians Electro Spirit Bomber Valkyrie Magic Archer
Arrows Valkyrie Electro Spirit Bomber Elite Barbarians Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Bomber Arrows Valkyrie Magic Archer
Arrows Electro Spirit Magic Archer
Bomber Arrows Magic Archer
Arrows Magic Archer
Arrows
Elite Barbarians
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Elite Barbarians Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows
Arrows
Bomber
Bomber Arrows Magic Archer
Bomber Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Electro Spirit Bomber Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Elite Barbarians Arrows Magic Archer
Electro Spirit
Elite Barbarians
Bomber Arrows Magic Archer
Electro Spirit Arrows Magic Archer
Arrows Magic Archer
Electro Spirit Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer
Arrows Bomber Magic Archer
Arrows
Elite Barbarians
Electro Spirit Elite Barbarians Magic Archer
Magic Archer
Magic Archer

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