My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Barbarians Skeleton Army Ram Rider Little Prince
Zap
Inferno Tower Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Skeleton Army Little Prince
The Log
Barbarians Skeleton Army Ram Rider Little Prince
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Barbarians Valkyrie Skeleton Army Ram Rider Little Prince
Fireball
Barbarians Inferno Tower Skeleton Army Ram Rider Little Prince
Poison
Barbarians Inferno Tower Skeleton Army Little Prince
Lightning
Valkyrie Inferno Tower Ram Rider Little Prince
Rocket
Barbarians Valkyrie Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Little Prince Fireball Valkyrie Barbarians Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Little Prince Fireball Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Ram Rider Mega Knight Little Prince
Valkyrie
Ram Rider Little Prince
Inferno Tower
Skeleton Army
Ram Rider
Fireball Valkyrie Mega Knight
Mega Knight
Fireball Ram Rider
Little Prince
Fireball Valkyrie

Defense Synergies 1 9

Barbarians
Skeleton Army
Fireball
Valkyrie Inferno Tower Ram Rider Mega Knight Little Prince
Valkyrie
Fireball Inferno Tower Little Prince
Inferno Tower
Skeleton Army Fireball Valkyrie Mega Knight
Skeleton Army
Inferno Tower Barbarians
Ram Rider
Fireball
Mega Knight
Fireball Inferno Tower
Little Prince
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Ram Rider
Barbarians Inferno Tower Skeleton Army Valkyrie Ram Rider Mega Knight
Barbarians Inferno Tower Skeleton Army Ram Rider Mega Knight Valkyrie
Barbarians Inferno Tower Skeleton Army Valkyrie Ram Rider Mega Knight
Barbarians Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Valkyrie Mega Knight
Inferno Tower Ram Rider Fireball Little Prince
Barbarians Fireball Valkyrie Inferno Tower Ram Rider Mega Knight
Barbarians Inferno Tower Skeleton Army
Skeleton Army Barbarians Valkyrie Inferno Tower Mega Knight Little Prince
Barbarians Valkyrie Skeleton Army Fireball Ram Rider Mega Knight
Inferno Tower Fireball Ram Rider
Barbarians Inferno Tower Skeleton Army Mega Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Skeleton Army Mega Knight Barbarians
Barbarians Inferno Tower Skeleton Army Ram Rider Mega Knight
Barbarians Inferno Tower Skeleton Army Fireball Ram Rider Mega Knight
Barbarians Mega Knight Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Mega Knight Barbarians Valkyrie Skeleton Army Ram Rider Little Prince
Valkyrie Barbarians Fireball Ram Rider Mega Knight Little Prince
Barbarians Inferno Tower Ram Rider
Valkyrie Skeleton Army Mega Knight Barbarians Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight Fireball Inferno Tower
Fireball Valkyrie Mega Knight
Barbarians Skeleton Army Mega Knight Valkyrie Inferno Tower Ram Rider
Valkyrie Skeleton Army Mega Knight Barbarians Fireball Inferno Tower Ram Rider
Barbarians Inferno Tower Valkyrie Skeleton Army Ram Rider Mega Knight
Fireball Ram Rider
Skeleton Army Barbarians Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower Mega Knight Barbarians Valkyrie Skeleton Army
Mega Knight Barbarians Fireball Valkyrie Inferno Tower Skeleton Army
Inferno Tower Barbarians Skeleton Army
Mega Knight Barbarians Valkyrie Inferno Tower
Skeleton Army Mega Knight Barbarians Fireball Valkyrie
Barbarians Skeleton Army Mega Knight Fireball Valkyrie Inferno Tower Ram Rider
Barbarians Fireball Valkyrie Skeleton Army Mega Knight
Barbarians Inferno Tower Skeleton Army Fireball Valkyrie Little Prince
Valkyrie Mega Knight Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ram Rider
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie Mega Knight
Fireball Ram Rider
Fireball Ram Rider
Fireball Ram Rider
Fireball
Fireball Valkyrie Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Mega Knight
Fireball Valkyrie Mega Knight Little Prince
Fireball Mega Knight
Fireball
Barbarians Fireball
Fireball Valkyrie Mega Knight Little Prince
Fireball Ram Rider
Fireball Ram Rider Mega Knight
Fireball
Fireball Little Prince
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Barbarians Fireball Skeleton Army
Fireball Ram Rider
Fireball
Fireball Valkyrie Mega Knight
Fireball
Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight Little Prince

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