My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Skeleton Army
The Log
Goblin Gang Firecracker Elixir Golem Hog Rider Skeleton Army
Earthquake
Goblin Gang Firecracker Elixir Golem Hog Rider Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Goblin Gang Firecracker Elixir Golem Valkyrie Hog Rider Skeleton Army
Fireball
Goblin Gang Firecracker Elixir Golem Hog Rider Skeleton Army
Poison
Goblin Gang Firecracker Elixir Golem Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Skeleton Army Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Mega Knight
Goblin Gang
Hog Rider Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Hog Rider Goblin Gang Valkyrie Mega Knight
Elixir Golem
Firecracker Arrows Goblin Gang Hog Rider
Valkyrie
Hog Rider Goblin Gang Firecracker
Hog Rider
Arrows Goblin Gang Firecracker Valkyrie Elixir Golem Mega Knight
Skeleton Army
Mega Knight
Arrows Firecracker Hog Rider

Defense Synergies 2 6

Arrows
Mega Knight Valkyrie
Goblin Gang
Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Goblin Gang Skeleton Army Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Goblin Gang
Hog Rider
Skeleton Army
Goblin Gang Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie
Skeleton Army Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Firecracker Valkyrie Mega Knight
Arrows Goblin Gang Firecracker
Arrows Valkyrie Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Skeleton Army Arrows Firecracker Mega Knight
Arrows Goblin Gang Firecracker
Skeleton Army Mega Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Mega Knight Arrows Goblin Gang Firecracker
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Valkyrie Skeleton Army
Arrows Mega Knight Goblin Gang Firecracker Valkyrie Skeleton Army
Arrows Valkyrie Firecracker Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight
Arrows Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Skeleton Army Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Valkyrie Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight

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