My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Clone
Giant Snowball
Bats Goblin Barrel Skeleton Army Clone
Zap
Bats Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Clone
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Clone
Earthquake
Goblin Barrel Skeleton Army Clone
Arrows
Bats Goblin Barrel Skeleton Army Clone
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Goblin Barrel Skeleton Army Clone
Fireball
Goblin Barrel Skeleton Army Clone
Poison
Bats Skeleton Army Clone
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army Clone Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Clone Mini P.E.K.K.A Valkyrie Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Skeleton Army Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Mini P.E.K.K.A Goblin Barrel Clone
Mini P.E.K.K.A
Bats Valkyrie Mega Knight
Valkyrie
Bats Goblin Barrel Mini P.E.K.K.A
Goblin Barrel
Valkyrie Bats Skeleton Army Clone Mega Knight
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Bats Goblin Barrel
Poison
Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Goblin Barrel Poison

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Valkyrie Skeleton Army
Valkyrie
Bats Mini P.E.K.K.A
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A
Clone
Poison
Mega Knight
Mega Knight
Bats Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Bats Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Poison Mega Knight
Skeleton Army Bats Valkyrie Mega Knight
Bats Poison
Valkyrie Poison Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Poison Mega Knight
Bats Poison
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Mini P.E.K.K.A Poison
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army Poison
Mega Knight Bats Valkyrie Skeleton Army
Valkyrie Poison Bats Mega Knight
Mini P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Bats Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Poison Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Poison Bats
Mini P.E.K.K.A Skeleton Army Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Valkyrie Skeleton Army Poison
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Valkyrie Poison
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Mini P.E.K.K.A Valkyrie Poison
Bats Valkyrie Poison Mega Knight Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Poison
Poison Valkyrie Mega Knight
Poison Bats
Poison
Poison
Poison
Bats Mini P.E.K.K.A Poison
Poison Valkyrie
Poison
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Poison Mega Knight
Valkyrie Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Valkyrie Mega Knight
Poison
Poison Mega Knight
Poison
Poison Bats
Bats Poison
Mini P.E.K.K.A
Poison Mega Knight
Poison
Mega Knight
Poison
Bats Skeleton Army
Poison
Poison Mini P.E.K.K.A Valkyrie Mega Knight
Poison
Poison
Mega Knight
Bats Poison
Bats Poison
Poison Mega Knight

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