My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Dark Prince
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Bomb Tower Dark Prince
The Log
Spear Goblins Hog Rider Dark Prince
Earthquake
Spear Goblins Bomb Tower Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider Dark Prince P.E.K.K.A
Fireball
Bomb Tower Hog Rider
Poison
Spear Goblins Bomb Tower
Lightning
Bomb Tower Dark Prince Monk
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Bomb Tower Hog Rider Dark Prince Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Rage Bomb Tower

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Dark Prince
Bomb Tower
Hog Rider
Spear Goblins Rage Mirror Dark Prince
Mirror
Hog Rider
Rage
Hog Rider Dark Prince
Dark Prince
Spear Goblins Hog Rider Rage
P.E.K.K.A
Monk

Defense Synergies 0 4

Spear Goblins
Bomb Tower Dark Prince P.E.K.K.A
Bomb Tower
Spear Goblins Mirror
Hog Rider
Mirror
Bomb Tower
Rage
Dark Prince
Spear Goblins
P.E.K.K.A
Spear Goblins
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Bomb Tower P.E.K.K.A Dark Prince Monk
Bomb Tower P.E.K.K.A Dark Prince
Bomb Tower P.E.K.K.A Dark Prince Monk
Bomb Tower Dark Prince P.E.K.K.A Monk
Spear Goblins Bomb Tower Dark Prince
Spear Goblins Bomb Tower
Bomb Tower P.E.K.K.A Monk
P.E.K.K.A Bomb Tower
Spear Goblins Dark Prince
Spear Goblins Bomb Tower Dark Prince
Spear Goblins
Bomb Tower P.E.K.K.A Dark Prince
Bomb Tower Dark Prince P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Monk P.E.K.K.A
Bomb Tower Dark Prince P.E.K.K.A
Bomb Tower Spear Goblins Dark Prince
Bomb Tower Spear Goblins Dark Prince
P.E.K.K.A Bomb Tower
Dark Prince Spear Goblins Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince P.E.K.K.A
Bomb Tower Monk
P.E.K.K.A Spear Goblins Bomb Tower Dark Prince
Dark Prince P.E.K.K.A Monk
P.E.K.K.A Dark Prince
Bomb Tower Monk
Dark Prince P.E.K.K.A Spear Goblins Bomb Tower
P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Spear Goblins Bomb Tower Dark Prince Monk
P.E.K.K.A
P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Monk Dark Prince
Dark Prince P.E.K.K.A Bomb Tower
Bomb Tower
Spear Goblins Bomb Tower Dark Prince P.E.K.K.A Monk
Bomb Tower Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk
Dark Prince
Dark Prince
Spear Goblins Monk
Monk
Monk Dark Prince
Monk
Monk
Spear Goblins
Monk
Dark Prince Monk
Monk
Monk
Monk
Monk
Dark Prince
Monk
Monk
Monk
P.E.K.K.A
Monk
Spear Goblins Dark Prince
Monk
Dark Prince
Monk
Dark Prince P.E.K.K.A
Dark Prince Monk

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