My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Clone Ram Rider Sparky
Giant Snowball
Bats Guards Clone Ram Rider
Zap
Bats Guards Clone Ram Rider Sparky
Barbarian Barrel
Wizard Guards Clone Sparky
The Log
Mini P.E.K.K.A Guards Clone Ram Rider Sparky
Earthquake
Guards Clone
Arrows
Bats Guards Clone
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Clone Ram Rider Sparky
Fireball
Wizard Clone Ram Rider Sparky
Poison
Bats Wizard Guards Clone Sparky
Lightning
Mini P.E.K.K.A Wizard Ram Rider Sparky
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Clone Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Clone Mini P.E.K.K.A Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Clone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Clone Ram Rider Sparky
Arrows
Sparky Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Sparky Bats Arrows Wizard Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider Sparky
Guards
Clone Ram Rider
Clone
Bats Guards Sparky
Ram Rider
Bats Arrows Mini P.E.K.K.A Wizard Guards
Sparky
Arrows Mini P.E.K.K.A Bats Wizard Clone

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Bats Arrows Wizard Guards Ram Rider
Wizard
Mini P.E.K.K.A Guards
Guards
Mini P.E.K.K.A Wizard Sparky
Clone
Ram Rider
Mini P.E.K.K.A
Sparky
Bats Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider Sparky
Mini P.E.K.K.A Sparky Bats Ram Rider
Mini P.E.K.K.A Ram Rider Sparky Bats
Mini P.E.K.K.A Sparky Bats Guards Ram Rider
Arrows Mini P.E.K.K.A Sparky
Arrows Bats Guards
Bats Ram Rider Arrows Wizard
Arrows Ram Rider Sparky
Mini P.E.K.K.A Sparky
Guards Mini P.E.K.K.A Sparky
Bats Guards Arrows Wizard Ram Rider
Arrows Bats Wizard Ram Rider
Mini P.E.K.K.A Sparky Bats Wizard Guards Ram Rider
Wizard Sparky Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky Ram Rider
Mini P.E.K.K.A Ram Rider Sparky
Wizard Sparky Bats Arrows Mini P.E.K.K.A
Arrows Bats Wizard Guards Ram Rider
Arrows Wizard Bats Guards Ram Rider
Mini P.E.K.K.A Sparky Ram Rider
Wizard Bats Arrows Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Sparky
Arrows Mini P.E.K.K.A Wizard
Guards Bats Mini P.E.K.K.A Ram Rider Sparky
Mini P.E.K.K.A Guards Bats Ram Rider Sparky
Mini P.E.K.K.A Guards Ram Rider Sparky
Arrows Wizard Bats Ram Rider
Mini P.E.K.K.A Guards Sparky Bats Ram Rider
Mini P.E.K.K.A Sparky
Bats Mini P.E.K.K.A Sparky
Guards Sparky
Bats Mini P.E.K.K.A Guards Sparky
Arrows Guards
Mini P.E.K.K.A Wizard Guards Ram Rider Sparky
Wizard Sparky
Guards Sparky Bats Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Sparky
Arrows Ram Rider
Arrows Sparky
Arrows Guards Sparky
Wizard Arrows Sparky
Arrows Wizard Bats Ram Rider
Arrows Wizard Sparky
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Bats Mini P.E.K.K.A Guards Sparky
Arrows Wizard Ram Rider Sparky
Arrows Wizard
Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Ram Rider Sparky
Arrows Wizard Ram Rider Sparky
Arrows Sparky
Bats Arrows Wizard Sparky
Bats Wizard Guards
Mini P.E.K.K.A Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Sparky
Bats Guards
Arrows Wizard Ram Rider
Arrows
Mini P.E.K.K.A Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Bats Guards Sparky
Bats
Sparky

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