My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Elixir Golem Bandit
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Elite Barbarians Elixir Golem Bandit
The Log
Skeletons Elite Barbarians Elixir Golem Bandit
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Elixir Golem Battle Healer Electro Dragon Bandit
Fireball
Elite Barbarians Elixir Golem Battle Healer Electro Dragon Bandit
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon Bandit
Rocket
Elite Barbarians Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Elixir Golem Bandit Battle Healer Poison Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Elixir Golem Bandit

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Rage Bandit
Elixir Golem
Battle Healer Rage Poison Electro Dragon Bandit
Battle Healer
Elixir Golem Rage Electro Dragon Poison Bandit
Rage
Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Poison
Bandit
Elite Barbarians Elixir Golem Battle Healer

Defense Synergies 1 7

Skeletons
Elite Barbarians Battle Healer Poison Electro Dragon Bandit
Elite Barbarians
Skeletons
Elixir Golem
Battle Healer
Electro Dragon Skeletons Poison Bandit
Rage
Poison
Skeletons Battle Healer
Electro Dragon
Battle Healer Skeletons
Bandit
Skeletons Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Elite Barbarians Skeletons Battle Healer Electro Dragon Bandit
Skeletons Elite Barbarians Electro Dragon Bandit
Elite Barbarians Skeletons Electro Dragon Bandit
Elite Barbarians Battle Healer Poison
Skeletons Electro Dragon Bandit
Poison Electro Dragon
Battle Healer Poison Electro Dragon Bandit
Skeletons Elite Barbarians
Elite Barbarians Skeletons Battle Healer Bandit
Poison Skeletons Electro Dragon Bandit
Poison Electro Dragon
Skeletons Elite Barbarians Battle Healer Electro Dragon Bandit
Poison Electro Dragon
Elite Barbarians Bandit
Elite Barbarians Bandit
Skeletons Elite Barbarians Poison Electro Dragon
Elite Barbarians Battle Healer Electro Dragon Bandit
Poison Battle Healer Electro Dragon Bandit
Elite Barbarians
Elite Barbarians Battle Healer Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Battle Healer Bandit
Poison Bandit Elite Barbarians Battle Healer Electro Dragon
Bandit Skeletons Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer Bandit
Skeletons Elite Barbarians Battle Healer Bandit
Poison Skeletons Electro Dragon
Skeletons Elite Barbarians Battle Healer Bandit
Elite Barbarians Battle Healer
Electro Dragon Skeletons Elite Barbarians Poison Bandit
Skeletons
Elite Barbarians Electro Dragon
Elite Barbarians Poison
Elite Barbarians Skeletons Bandit
Electro Dragon
Elite Barbarians Electro Dragon Skeletons Battle Healer Poison
Poison Elite Barbarians Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon Bandit
Elite Barbarians Poison Electro Dragon
Poison Electro Dragon Bandit
Poison Electro Dragon
Poison Elite Barbarians Bandit
Poison Electro Dragon Bandit
Elite Barbarians Poison
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison
Poison Electro Dragon Bandit
Poison Electro Dragon
Poison
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Bandit
Poison Electro Dragon Bandit
Poison Bandit
Elite Barbarians Poison Electro Dragon
Electro Dragon Poison
Elite Barbarians
Poison Electro Dragon Bandit
Poison Electro Dragon
Poison
Electro Dragon Bandit
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Poison
Poison Electro Dragon
Poison Electro Dragon Bandit

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