My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Electro Wizard Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Guards Executioner Electro Wizard Magic Archer
The Log
Skeletons Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Guards Executioner P.E.K.K.A Electro Wizard Magic Archer
Fireball
Executioner Electro Wizard Magic Archer
Poison
Guards Executioner Electro Wizard Magic Archer
Lightning
Executioner Electro Wizard Magic Archer Monk
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Guards Electro Wizard Magic Archer Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Guards Electro Wizard

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A Electro Wizard Guards Executioner Magic Archer
Guards
Zap
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Magic Archer Executioner
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap Electro Wizard
Monk

Defense Synergies 1 15

Skeletons
Zap Executioner P.E.K.K.A Electro Wizard Magic Archer Monk
Zap
Electro Wizard Skeletons Guards Executioner P.E.K.K.A Magic Archer
Guards
Zap Executioner Electro Wizard Magic Archer
Executioner
Skeletons Zap Guards
P.E.K.K.A
Skeletons Zap Electro Wizard
Electro Wizard
Zap Skeletons Guards P.E.K.K.A Magic Archer
Magic Archer
Skeletons Zap Guards Electro Wizard
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Magic Archer
P.E.K.K.A Skeletons Zap Executioner Electro Wizard Monk
P.E.K.K.A Skeletons Executioner Electro Wizard
P.E.K.K.A Skeletons Guards Electro Wizard Monk
P.E.K.K.A Monk
Skeletons Zap Guards Executioner Electro Wizard Magic Archer
Electro Wizard Zap Executioner Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer Monk
P.E.K.K.A Skeletons
Guards Skeletons Electro Wizard
Guards Executioner Electro Wizard Skeletons Zap Magic Archer
Executioner Zap Electro Wizard Magic Archer
P.E.K.K.A Skeletons Zap Guards Electro Wizard
Executioner Zap Guards P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Monk Zap P.E.K.K.A Electro Wizard
Skeletons Executioner P.E.K.K.A Electro Wizard
Zap Guards Executioner Electro Wizard Magic Archer
Zap Executioner Guards Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Guards Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Magic Archer Monk
Guards P.E.K.K.A Skeletons Zap Electro Wizard
Guards P.E.K.K.A Zap Electro Wizard Monk
P.E.K.K.A Skeletons Guards Executioner
Executioner Skeletons Zap Electro Wizard Magic Archer Monk
Guards P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Skeletons Magic Archer Monk
P.E.K.K.A Skeletons Guards
P.E.K.K.A Guards
P.E.K.K.A Monk Zap Guards Electro Wizard
P.E.K.K.A Skeletons Guards Executioner
Executioner Magic Archer
Guards Electro Wizard Skeletons Zap Executioner P.E.K.K.A Magic Archer Monk
Executioner Zap P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Monk
Monk Zap Executioner Electro Wizard Magic Archer
Magic Archer
Guards
Executioner Zap Magic Archer
Executioner Zap Magic Archer Monk
Executioner Magic Archer
Zap Executioner Magic Archer
Monk Zap
Guards Electro Wizard
Monk Zap Electro Wizard Magic Archer
Monk Zap Executioner Magic Archer
Executioner Magic Archer
Magic Archer Monk
Zap Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner
Monk
Zap Executioner Electro Wizard Magic Archer Monk
Zap Magic Archer Monk
Magic Archer Monk
Monk
Zap Monk
Zap Executioner Magic Archer
Zap Executioner Electro Wizard Magic Archer Monk
Zap Magic Archer Monk
Zap Magic Archer
Zap Executioner Electro Wizard Magic Archer
Zap Electro Wizard Guards
Zap Magic Archer
Zap Electro Wizard Magic Archer Monk
P.E.K.K.A
Magic Archer Monk
Zap Electro Wizard Guards Magic Archer
Zap Executioner Electro Wizard Magic Archer Monk
Executioner Electro Wizard Magic Archer
Zap Executioner Magic Archer
Monk Zap
Executioner P.E.K.K.A
Zap Guards Electro Wizard Magic Archer
Zap Executioner Electro Wizard Magic Archer
Zap Executioner Electro Wizard Magic Archer Monk

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