My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla
The Log
Skeletons
Earthquake
Skeletons Tesla Elixir Collector
Arrows
Skeletons
Royal Delivery
Skeletons
Fireball
Tesla Elixir Collector
Poison
Elixir Collector
Lightning
Tesla Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Arrows Tesla Fireball Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Arrows

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Mirror Mega Knight
Tesla
Fireball
Arrows Mirror Mega Knight
Elixir Collector
Mirror
Arrows Fireball
Rage
Mega Knight
Arrows Fireball

Defense Synergies 5 5

Skeletons
Tesla
Arrows
Mirror Mega Knight Tesla Fireball
Tesla
Skeletons Mirror Arrows Fireball
Fireball
Mirror Arrows Tesla Mega Knight
Elixir Collector
Mirror
Arrows Tesla Fireball Mega Knight
Rage
Mega Knight
Arrows Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Skeletons Tesla Mega Knight
Tesla Mega Knight Skeletons
Tesla Skeletons Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Skeletons Tesla Mega Knight
Tesla Arrows Fireball
Arrows Tesla Fireball Mega Knight
Tesla Skeletons
Skeletons Tesla Mega Knight
Skeletons Arrows Tesla Fireball Mega Knight
Arrows Tesla Fireball
Tesla Mega Knight Skeletons Fireball
Fireball Mega Knight Arrows Tesla
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Arrows Fireball
Arrows Tesla Fireball Mega Knight
Arrows Tesla Fireball Mega Knight
Tesla
Mega Knight Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fireball
Fireball Arrows Tesla Mega Knight
Mega Knight Skeletons
Mega Knight Tesla Fireball
Skeletons Tesla Mega Knight
Arrows Fireball Skeletons Tesla
Skeletons Tesla Fireball
Mega Knight Tesla
Mega Knight Skeletons Fireball
Skeletons Tesla
Mega Knight Tesla
Mega Knight Arrows Fireball
Mega Knight Skeletons Tesla Fireball
Tesla Fireball Mega Knight
Tesla Skeletons Fireball
Arrows Mega Knight Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball
Fireball Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight

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