My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Drill
Giant Snowball
Skeletons Fire Spirit Bomber Bats Goblin Drill
Zap
Skeletons Fire Spirit Bomber Bats Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Bomber Bomb Tower Goblin Drill
The Log
Skeletons Fire Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Bomb Tower Goblin Drill
Arrows
Skeletons Fire Spirit Bomber Bats Goblin Drill
Royal Delivery
Skeletons Fire Spirit Bomber Bats Goblin Drill
Fireball
Bomber Bomb Tower Goblin Drill
Poison
Bomber Bats Bomb Tower Goblin Drill
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Bomb Tower Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Bats Tornado Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber Bats

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill
Bomber
Bats Goblin Drill
Bats
Bomber Goblin Drill
Bomb Tower
Tornado
Poison
Poison
Tornado Goblin Drill
Goblin Drill
Fire Spirit Bomber Bats Poison

Defense Synergies 1 15

Skeletons
Fire Spirit Bomber Bats Bomb Tower Tornado Poison
Fire Spirit
Skeletons Tornado Goblin Drill
Bomber
Skeletons Bats Tornado Goblin Drill
Bats
Skeletons Bomber Bomb Tower Goblin Drill
Bomb Tower
Tornado Skeletons Bats
Tornado
Bomb Tower Skeletons Fire Spirit Bomber Poison Goblin Drill
Poison
Skeletons Tornado
Goblin Drill
Fire Spirit Bomber Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomb Tower Skeletons Bomber Bats Goblin Drill
Bomb Tower Tornado Skeletons Fire Spirit Bomber Bats Goblin Drill
Bomb Tower Skeletons Bomber Bats Goblin Drill
Bomber Bomb Tower Tornado Poison
Tornado Skeletons Fire Spirit Bomber Bats Bomb Tower
Bats Tornado Fire Spirit Bomb Tower Poison
Bomb Tower Poison
Skeletons Bomb Tower Tornado Goblin Drill
Tornado Skeletons Fire Spirit Bomber
Bats Poison Skeletons Bomber Bomb Tower Tornado Goblin Drill
Bats Tornado Poison
Bomb Tower Goblin Drill Skeletons Fire Spirit Bomber Bats
Fire Spirit Bomber Bomb Tower Bats Tornado Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Tornado Goblin Drill
Bomb Tower Skeletons Bomber Bats Tornado Poison Goblin Drill
Fire Spirit Bomb Tower Bomber Bats Tornado Goblin Drill
Bomb Tower Tornado Poison Goblin Drill Fire Spirit Bomber Bats
Bomb Tower Tornado Goblin Drill
Bomber Fire Spirit Bats Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Bomber Bomb Tower
Skeletons Bats Bomb Tower
Bats Tornado
Skeletons Goblin Drill
Fire Spirit Poison Skeletons Bats Bomb Tower Tornado
Skeletons Bats Bomb Tower
Bomb Tower
Skeletons Bats Bomb Tower Tornado Poison
Skeletons Goblin Drill
Bats Bomb Tower
Tornado Poison
Skeletons Bomb Tower
Bomber Bomb Tower
Skeletons Bomber Bats Bomb Tower Tornado Poison Goblin Drill
Bats Poison Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Tornado
Poison Goblin Drill
Poison
Bomber Poison Fire Spirit
Poison Fire Spirit Bats Tornado
Fire Spirit Bomber Tornado Poison
Poison Fire Spirit Tornado
Poison Tornado
Fire Spirit Bats Tornado Poison
Poison Tornado
Poison Fire Spirit Tornado
Poison Fire Spirit
Poison
Poison
Bomber Poison Goblin Drill
Poison
Tornado Poison
Bomber Bats
Fire Spirit Bomber Poison
Fire Spirit Bomber Tornado Poison
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Fire Spirit Bomber
Poison Tornado
Tornado Poison
Poison Tornado
Poison Fire Spirit Bats Tornado
Bats Poison
Poison Bomber
Poison
Poison
Fire Spirit Bats
Poison Fire Spirit Tornado
Poison
Bomber Poison
Tornado Poison
Bats Tornado Poison
Bats Tornado Poison
Poison Tornado

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