My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Barbarians Musketeer Hog Rider Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Barbarians Musketeer Skeleton Army
The Log
Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Musketeer Hog Rider Skeleton Army Balloon P.E.K.K.A
Fireball
Barbarians Musketeer Hog Rider Skeleton Army Balloon
Poison
Barbarians Musketeer Skeleton Army Balloon
Lightning
Musketeer Balloon
Rocket
Barbarians Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Musketeer Hog Rider Barbarians Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon P.E.K.K.A
Barbarians
Hog Rider Balloon
Musketeer
Hog Rider Balloon P.E.K.K.A The Log
Hog Rider
Arrows Musketeer The Log Barbarians Balloon
Skeleton Army
Balloon
Arrows Barbarians Musketeer Hog Rider The Log
P.E.K.K.A
Arrows Musketeer The Log
The Log
Hog Rider Musketeer Balloon P.E.K.K.A

Defense Synergies 2 6

Arrows
Barbarians P.E.K.K.A
Barbarians
Arrows Skeleton Army
Musketeer
The Log Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Barbarians Musketeer The Log
Balloon
P.E.K.K.A
The Log Arrows Musketeer
The Log
Musketeer P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Barbarians Skeleton Army P.E.K.K.A Musketeer The Log
Barbarians Skeleton Army P.E.K.K.A Musketeer
Barbarians Skeleton Army P.E.K.K.A Musketeer
Arrows Barbarians Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Musketeer
Musketeer Arrows
Arrows Barbarians Musketeer P.E.K.K.A The Log
Barbarians P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Barbarians Musketeer
Barbarians Skeleton Army Arrows Musketeer The Log
Arrows Musketeer
Barbarians Skeleton Army P.E.K.K.A Musketeer The Log
Skeleton Army Arrows Barbarians P.E.K.K.A The Log
Barbarians Skeleton Army P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A The Log
Barbarians Arrows Musketeer Skeleton Army P.E.K.K.A
Arrows Barbarians Musketeer Skeleton Army The Log
Arrows The Log Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Skeleton Army Arrows Barbarians Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A
Arrows Musketeer The Log
Barbarians Skeleton Army P.E.K.K.A Musketeer The Log
Skeleton Army P.E.K.K.A Barbarians Musketeer The Log
Barbarians P.E.K.K.A Musketeer Skeleton Army
Arrows Musketeer
Skeleton Army P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Skeleton Army The Log
P.E.K.K.A Barbarians Musketeer Skeleton Army
P.E.K.K.A Barbarians Musketeer
Skeleton Army P.E.K.K.A Arrows Barbarians The Log
Barbarians Skeleton Army P.E.K.K.A
Barbarians Musketeer Skeleton Army
Barbarians Skeleton Army Musketeer P.E.K.K.A The Log
Arrows Barbarians Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Barbarians Musketeer Skeleton Army
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: