My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Barbarians Goblin Barrel Skeleton Army Witch
The Log
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch Inferno Dragon
Fireball
Barbarians Hog Rider Goblin Barrel Skeleton Army Witch Inferno Dragon
Poison
Barbarians Skeleton Army Witch
Lightning
Witch Inferno Dragon
Rocket
Barbarians Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Skeleton Army Hog Rider Inferno Dragon Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Hog Rider
Barbarians Mirror Goblin Barrel Witch Mega Knight
Mirror
Goblin Barrel Hog Rider Skeleton Army
Goblin Barrel
Mirror Hog Rider Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Witch
Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Goblin Barrel Witch

Defense Synergies 1 6

Barbarians
Skeleton Army
Hog Rider
Mirror
Skeleton Army Inferno Dragon Mega Knight
Goblin Barrel
Skeleton Army
Mirror Barbarians Inferno Dragon
Witch
Mega Knight
Inferno Dragon
Mirror Skeleton Army Mega Knight
Mega Knight
Mirror Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Skeleton Army Inferno Dragon Witch Mega Knight
Barbarians Skeleton Army Witch Mega Knight Inferno Dragon
Barbarians Skeleton Army Witch Inferno Dragon Mega Knight
Barbarians Skeleton Army Mega Knight
Skeleton Army Mega Knight
Inferno Dragon Witch
Barbarians Mega Knight
Barbarians Witch Inferno Dragon Skeleton Army
Skeleton Army Barbarians Mega Knight
Barbarians Skeleton Army Witch Mega Knight
Inferno Dragon Witch
Barbarians Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Barbarians Witch
Barbarians Skeleton Army Inferno Dragon Mega Knight
Barbarians Skeleton Army Inferno Dragon Mega Knight
Barbarians Mega Knight Skeleton Army Witch
Mega Knight Barbarians Skeleton Army Witch
Witch Barbarians Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Skeleton Army Mega Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Witch
Inferno Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Witch Inferno Dragon Mega Knight
Witch
Skeleton Army Barbarians Witch
Mega Knight Barbarians Skeleton Army Inferno Dragon
Mega Knight Barbarians Skeleton Army Witch Inferno Dragon
Witch Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Barbarians Witch
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Witch
Barbarians Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Inferno Dragon
Mega Knight Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Mega Knight
Witch
Witch
Witch
Mega Knight
Mega Knight
Witch Mega Knight
Mega Knight
Barbarians
Witch Mega Knight
Witch Inferno Dragon
Witch
Witch Mega Knight
Witch
Witch
Mega Knight
Mega Knight
Barbarians Skeleton Army Witch
Witch
Mega Knight
Mega Knight
Witch
Witch
Witch Mega Knight

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