My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Flying Machine Furnace Goblin Hut Skeleton Army
Zap
Flying Machine Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Goblin Hut Skeleton Army
The Log
Elite Barbarians Furnace Goblin Hut Skeleton Army
Earthquake
Furnace Goblin Hut Skeleton Army
Arrows
Flying Machine Furnace Goblin Hut Skeleton Army
Royal Delivery
Elite Barbarians Flying Machine Goblin Hut Skeleton Army P.E.K.K.A
Fireball
Elite Barbarians Flying Machine Furnace Goblin Hut Skeleton Army
Poison
Flying Machine Furnace Goblin Hut Skeleton Army
Lightning
Elite Barbarians Furnace Goblin Hut
Rocket
Elite Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Flying Machine Furnace Goblin Hut Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace The Log
Fireball
Elite Barbarians The Log
Flying Machine
Furnace Goblin Hut P.E.K.K.A
Furnace
Elite Barbarians Flying Machine Goblin Hut P.E.K.K.A
Goblin Hut
Flying Machine Furnace The Log
Skeleton Army
P.E.K.K.A
Flying Machine Furnace The Log
The Log
Elite Barbarians Fireball Goblin Hut P.E.K.K.A

Defense Synergies 2 11

Elite Barbarians
The Log
Fireball
The Log Goblin Hut
Flying Machine
Furnace Goblin Hut Skeleton Army P.E.K.K.A The Log
Furnace
Flying Machine Goblin Hut Skeleton Army
Goblin Hut
Fireball Flying Machine Furnace Skeleton Army
Skeleton Army
Flying Machine Furnace Goblin Hut The Log
P.E.K.K.A
The Log Flying Machine
The Log
Fireball P.E.K.K.A Elite Barbarians Flying Machine Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Goblin Hut The Log
Elite Barbarians Skeleton Army P.E.K.K.A Flying Machine Furnace Goblin Hut The Log
Furnace Goblin Hut Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Goblin Hut Skeleton Army P.E.K.K.A Furnace
Elite Barbarians Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Flying Machine Furnace
Furnace Fireball Flying Machine Goblin Hut
Fireball Flying Machine P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Furnace Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Fireball Flying Machine Furnace Goblin Hut The Log
Fireball Flying Machine Furnace Goblin Hut
Furnace Goblin Hut Skeleton Army P.E.K.K.A Elite Barbarians Fireball Flying Machine The Log
Fireball Skeleton Army Furnace Goblin Hut P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A Furnace Goblin Hut
Skeleton Army Elite Barbarians Fireball Furnace Goblin Hut P.E.K.K.A The Log
Elite Barbarians Fireball Furnace Goblin Hut Skeleton Army P.E.K.K.A
Fireball Elite Barbarians Flying Machine Furnace Goblin Hut Skeleton Army The Log
Furnace The Log Fireball Flying Machine Goblin Hut
P.E.K.K.A Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians Fireball Flying Machine Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Furnace Goblin Hut P.E.K.K.A
Fireball Elite Barbarians Flying Machine The Log
Skeleton Army P.E.K.K.A Elite Barbarians Furnace Goblin Hut The Log
Skeleton Army P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A Elite Barbarians Goblin Hut Skeleton Army
Fireball Furnace Flying Machine Goblin Hut
Skeleton Army P.E.K.K.A Elite Barbarians Fireball Flying Machine Furnace Goblin Hut
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Elite Barbarians Fireball Flying Machine Goblin Hut Skeleton Army The Log
P.E.K.K.A Goblin Hut Skeleton Army
P.E.K.K.A Elite Barbarians Flying Machine Goblin Hut
Skeleton Army P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army P.E.K.K.A Fireball
Fireball Flying Machine Furnace Skeleton Army
Elite Barbarians Goblin Hut Skeleton Army Fireball Flying Machine Furnace P.E.K.K.A The Log
Elite Barbarians Fireball Flying Machine Goblin Hut P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine Goblin Hut The Log
Fireball Flying Machine The Log
Fireball Furnace The Log
Fireball Flying Machine Furnace
Flying Machine Furnace The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Elite Barbarians Fireball
Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Elite Barbarians Fireball Goblin Hut The Log
Fireball Flying Machine
Elite Barbarians Fireball Flying Machine Furnace Goblin Hut The Log
Fireball Flying Machine Furnace Goblin Hut The Log
Fireball Flying Machine Furnace Goblin Hut The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Furnace
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Elite Barbarians Fireball Flying Machine Furnace
Fireball Flying Machine Goblin Hut
Elite Barbarians Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Fireball Flying Machine Goblin Hut Skeleton Army
Fireball Flying Machine
The Log Fireball
Fireball Flying Machine
The Log Fireball Flying Machine
Fireball
Elite Barbarians Flying Machine P.E.K.K.A
Elite Barbarians Fireball Flying Machine The Log
Fireball Flying Machine
Fireball Flying Machine The Log

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