My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Valkyrie Baby Dragon Hunter Witch X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Valkyrie Baby Dragon X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Ram Rider
Giant Snowball
Royal Recruits Baby Dragon Witch Ram Rider
Zap
Witch X-Bow Ram Rider
Barbarian Barrel
Royal Recruits Elixir Golem Valkyrie Hunter Witch X-Bow
The Log
Royal Recruits Elixir Golem Hunter Witch X-Bow Ram Rider
Earthquake
Elixir Golem Witch X-Bow
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Elixir Golem Valkyrie Baby Dragon Hunter Witch Ram Rider
Fireball
Elixir Golem Baby Dragon Hunter Witch X-Bow Ram Rider
Poison
Royal Recruits Elixir Golem Hunter Witch X-Bow
Lightning
Valkyrie Baby Dragon Hunter Witch X-Bow Ram Rider
Rocket
Valkyrie Hunter Witch X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Valkyrie Baby Dragon Hunter Witch Ram Rider X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Valkyrie Baby Dragon Hunter

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ram Rider
Elixir Golem
Baby Dragon Hunter Witch
Valkyrie
Baby Dragon Hunter Witch X-Bow Ram Rider
Baby Dragon
Elixir Golem Valkyrie Witch Ram Rider
Hunter
Elixir Golem Valkyrie X-Bow Ram Rider
Witch
Elixir Golem Valkyrie Baby Dragon Ram Rider
X-Bow
Valkyrie Hunter
Ram Rider
Royal Recruits Valkyrie Baby Dragon Hunter Witch

Defense Synergies 0 6

Royal Recruits
Elixir Golem
Valkyrie
Baby Dragon Hunter Witch X-Bow
Baby Dragon
Valkyrie Witch
Hunter
Valkyrie Ram Rider
Witch
Valkyrie Baby Dragon
X-Bow
Valkyrie
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Baby Dragon X-Bow Ram Rider
Hunter Royal Recruits Valkyrie Witch X-Bow Ram Rider
Hunter Witch Ram Rider Royal Recruits Valkyrie
Royal Recruits Hunter Witch Valkyrie Ram Rider
Royal Recruits Valkyrie X-Bow
Valkyrie Baby Dragon Hunter X-Bow
Hunter Ram Rider Baby Dragon Witch X-Bow
Royal Recruits Valkyrie Baby Dragon X-Bow Ram Rider
Hunter Witch Royal Recruits X-Bow
Royal Recruits Valkyrie Hunter
Valkyrie Witch Royal Recruits Baby Dragon Hunter X-Bow Ram Rider
Hunter Baby Dragon Witch Ram Rider
Royal Recruits Hunter Valkyrie Witch X-Bow Ram Rider
Valkyrie Royal Recruits Baby Dragon Hunter Witch X-Bow
Royal Recruits Hunter X-Bow Ram Rider
Royal Recruits Hunter X-Bow Ram Rider
Royal Recruits Valkyrie Hunter Witch X-Bow
Royal Recruits Valkyrie Baby Dragon Hunter Witch X-Bow Ram Rider
Valkyrie Baby Dragon Hunter Witch Royal Recruits Ram Rider
Royal Recruits Hunter Ram Rider
Royal Recruits Valkyrie Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch X-Bow
Valkyrie Baby Dragon Hunter X-Bow
Royal Recruits Valkyrie Hunter Witch Ram Rider
Royal Recruits Valkyrie Hunter X-Bow Ram Rider
Royal Recruits Valkyrie Hunter Witch Ram Rider
Baby Dragon Hunter Witch Ram Rider
Royal Recruits Valkyrie Hunter Witch Ram Rider
Royal Recruits Valkyrie Hunter
Royal Recruits Valkyrie Baby Dragon Witch X-Bow
Royal Recruits Witch
Royal Recruits Valkyrie Hunter Witch
Royal Recruits Valkyrie
Royal Recruits Valkyrie Hunter Witch Ram Rider
Royal Recruits Valkyrie Baby Dragon Witch
Royal Recruits Witch Valkyrie Baby Dragon Hunter X-Bow
Valkyrie Royal Recruits Baby Dragon Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Baby Dragon X-Bow
Baby Dragon X-Bow Ram Rider
Baby Dragon X-Bow
Royal Recruits Valkyrie
Valkyrie Baby Dragon
Baby Dragon Hunter Witch Ram Rider
Baby Dragon Witch
X-Bow Baby Dragon Hunter Ram Rider
X-Bow Ram Rider
X-Bow
Royal Recruits Valkyrie X-Bow Ram Rider
Baby Dragon
Baby Dragon Hunter
Baby Dragon X-Bow
Baby Dragon X-Bow
X-Bow Baby Dragon Hunter Witch
Royal Recruits Baby Dragon X-Bow
Baby Dragon Hunter X-Bow
Valkyrie Baby Dragon Witch X-Bow
Baby Dragon X-Bow
X-Bow
Royal Recruits Baby Dragon X-Bow
Valkyrie Baby Dragon Hunter Witch
Witch
X-Bow Baby Dragon Hunter Witch Ram Rider
Baby Dragon Witch X-Bow Ram Rider
Baby Dragon X-Bow
Baby Dragon Hunter Witch X-Bow
Witch
Hunter X-Bow
Royal Recruits Witch X-Bow
Baby Dragon Hunter Witch Ram Rider
Valkyrie Baby Dragon Hunter
Baby Dragon
Royal Recruits
Royal Recruits Baby Dragon Witch
Witch
Royal Recruits Baby Dragon Witch X-Bow

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