My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits P.E.K.K.A Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits
Giant Snowball
Minion Horde Royal Recruits
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Royal Recruits Inferno Tower Royal Ghost
The Log
Royal Recruits
Earthquake
Inferno Tower
Arrows
Minion Horde Royal Recruits
Royal Delivery
Minion Horde Royal Recruits P.E.K.K.A Royal Ghost
Fireball
Minion Horde Inferno Tower
Poison
Minion Horde Royal Recruits Inferno Tower
Lightning
Inferno Tower Archer Queen
Rocket
Minion Horde Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Royal Ghost Minion Horde Inferno Tower Archer Queen Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Royal Ghost Minion Horde

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A
Minion Horde
Mirror
Royal Recruits
Royal Ghost
Inferno Tower
Mirror
Arrows Minion Horde Royal Ghost
P.E.K.K.A
Arrows Archer Queen
Royal Ghost
Royal Recruits Mirror
Archer Queen
P.E.K.K.A

Defense Synergies 2 5

Arrows
Mirror Inferno Tower P.E.K.K.A
Minion Horde
Mirror Inferno Tower
Royal Recruits
Inferno Tower
Arrows Minion Horde Mirror Royal Ghost
Mirror
Arrows Minion Horde Inferno Tower
P.E.K.K.A
Arrows
Royal Ghost
Inferno Tower
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Inferno Tower
Minion Horde Inferno Tower P.E.K.K.A Royal Recruits
Minion Horde Inferno Tower P.E.K.K.A Royal Recruits
Minion Horde Royal Recruits Inferno Tower P.E.K.K.A
Arrows Royal Recruits P.E.K.K.A
Arrows Royal Ghost
Minion Horde Inferno Tower Arrows
Arrows Royal Recruits Inferno Tower P.E.K.K.A
Minion Horde Inferno Tower P.E.K.K.A Royal Recruits Archer Queen
Minion Horde Royal Recruits Inferno Tower Royal Ghost
Minion Horde Arrows Royal Recruits Royal Ghost
Arrows Minion Horde Inferno Tower
Minion Horde Royal Recruits Inferno Tower P.E.K.K.A
Arrows Minion Horde Royal Recruits P.E.K.K.A Royal Ghost
Royal Recruits Inferno Tower P.E.K.K.A Minion Horde
Minion Horde Inferno Tower Royal Recruits P.E.K.K.A
Minion Horde Arrows Royal Recruits Inferno Tower P.E.K.K.A
Arrows Minion Horde Royal Recruits Royal Ghost
Arrows Royal Recruits Royal Ghost
P.E.K.K.A Royal Recruits Inferno Tower
Royal Recruits Royal Ghost Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Inferno Tower P.E.K.K.A Royal Ghost
Arrows Royal Ghost
Royal Recruits P.E.K.K.A Minion Horde Inferno Tower
Royal Recruits P.E.K.K.A Minion Horde Inferno Tower
Royal Recruits Inferno Tower P.E.K.K.A Minion Horde
Arrows Minion Horde
Royal Recruits P.E.K.K.A Minion Horde Inferno Tower
Inferno Tower P.E.K.K.A Minion Horde Royal Recruits
Minion Horde Royal Recruits P.E.K.K.A Inferno Tower
Royal Recruits Inferno Tower P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Royal Recruits Inferno Tower
Royal Recruits P.E.K.K.A Arrows Archer Queen
Royal Recruits P.E.K.K.A Minion Horde Inferno Tower
Royal Recruits Minion Horde
Royal Recruits Inferno Tower Minion Horde P.E.K.K.A Archer Queen
Arrows Minion Horde Royal Recruits Inferno Tower P.E.K.K.A Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Recruits Royal Ghost
Arrows Royal Ghost
Arrows Minion Horde
Arrows Royal Recruits
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Minion Horde
Arrows Minion Horde Royal Recruits
Arrows Archer Queen
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde Royal Recruits
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Arrows
Arrows Minion Horde Royal Recruits
Arrows
Minion Horde
Arrows Royal Ghost
Arrows
Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
P.E.K.K.A Minion Horde
Arrows
Minion Horde Royal Recruits
Arrows Archer Queen
Arrows
Minion Horde
Arrows
Arrows Archer Queen
Minion Horde Royal Recruits P.E.K.K.A Archer Queen
Minion Horde Royal Recruits Archer Queen
Archer Queen
Royal Recruits Royal Ghost Archer Queen

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