My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Balloon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Skeleton King
Giant Snowball
Royal Recruits Balloon Lumberjack Skeleton King
Zap
Firecracker Balloon Skeleton King
Barbarian Barrel
Knight Firecracker Royal Recruits Lumberjack Skeleton King
The Log
Firecracker Royal Recruits Lumberjack Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Royal Recruits Skeleton King
Royal Delivery
Knight Firecracker Royal Recruits Balloon Lumberjack Skeleton King
Fireball
Firecracker Balloon Lumberjack Skeleton King
Poison
Firecracker Royal Recruits Balloon Skeleton King
Lightning
Knight Balloon Lumberjack Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Freeze Lumberjack Skeleton King Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Balloon The Log Lumberjack
Firecracker
Knight Royal Recruits Balloon Lumberjack
Royal Recruits
Firecracker Lumberjack
Freeze
Balloon
Balloon
Knight Freeze Lumberjack Firecracker The Log
The Log
Knight Balloon Lumberjack
Lumberjack
Balloon Knight Firecracker Royal Recruits The Log
Skeleton King

Defense Synergies 2 7

Knight
Firecracker The Log Lumberjack
Firecracker
Knight The Log Royal Recruits Lumberjack
Royal Recruits
Firecracker The Log
Freeze
Lumberjack
Balloon
The Log
Firecracker Knight Royal Recruits Lumberjack
Lumberjack
Knight Firecracker Freeze The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits The Log
Lumberjack Knight Firecracker Royal Recruits The Log
Lumberjack Knight Royal Recruits Freeze
Royal Recruits Lumberjack Knight Firecracker Skeleton King
Firecracker Royal Recruits The Log Lumberjack
Freeze The Log Firecracker Lumberjack
Firecracker Freeze
Royal Recruits The Log
Royal Recruits Lumberjack Skeleton King
Knight Firecracker Royal Recruits Lumberjack
Knight Firecracker Royal Recruits Freeze The Log Lumberjack Skeleton King
Firecracker
Royal Recruits Lumberjack Knight Freeze The Log
Firecracker Royal Recruits Freeze The Log Lumberjack Skeleton King
Royal Recruits Knight Lumberjack Skeleton King
Royal Recruits Freeze The Log Lumberjack
Knight Firecracker Royal Recruits Lumberjack
Knight Firecracker Royal Recruits The Log Lumberjack
Freeze The Log Knight Firecracker Royal Recruits Lumberjack
Royal Recruits Lumberjack
Royal Recruits Knight Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Lumberjack
Knight Firecracker The Log Lumberjack
Royal Recruits Lumberjack Knight The Log
Royal Recruits Lumberjack Knight The Log
Royal Recruits Knight Lumberjack
Firecracker Freeze
Royal Recruits Knight Lumberjack
Knight Royal Recruits Lumberjack
Royal Recruits Freeze Knight Firecracker The Log
Royal Recruits
Knight Royal Recruits Lumberjack
Royal Recruits The Log
Royal Recruits Knight Lumberjack Skeleton King
Royal Recruits Firecracker
Royal Recruits Knight Firecracker Freeze The Log Lumberjack Skeleton King
Firecracker Royal Recruits Freeze The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits Freeze The Log
Firecracker The Log
The Log
Knight Firecracker Royal Recruits Freeze The Log
Firecracker The Log
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker
Lumberjack
Firecracker Knight Royal Recruits The Log
Firecracker
Knight Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Freeze
Firecracker The Log
Firecracker The Log
The Log
The Log
Royal Recruits The Log
Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker Freeze
The Log
Firecracker Freeze
Firecracker The Log
Royal Recruits Freeze
Firecracker
Freeze
The Log
Knight Firecracker Lumberjack
The Log Firecracker Skeleton King
Firecracker Royal Recruits
Firecracker Royal Recruits Freeze The Log Skeleton King
Firecracker
Firecracker Royal Recruits Freeze The Log

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